Difference between revisions of "Medical Surgery Success Chance"
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| default base value = 1.00 | | default base value = 1.00 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = The likelihood that a [[colonist]] will succeed when attempting to perform a [[Health#Operations|surgery]]. | + | | description = The likelihood that a [[colonist]] will succeed when attempting to perform a [[Health#Operations|surgery]]. The actual success chance is also affected by factors like facilities, room [[cleanliness]], [[medicine]] used, the difficulty of the surgery, and [[inspiration]]s. No matter how high this stat is, there is always a small chance of failure on any operation. |
}} | }} | ||
Revision as of 00:48, 5 August 2021
Medical Surgery Success Chance is a stat: The likelihood that a colonist will succeed when attempting to perform a surgery. The actual success chance is also affected by factors like facilities, room cleanliness, medicine used, the difficulty of the surgery, and inspirations. No matter how high this stat is, there is always a small chance of failure on any operation. Its default value is 100%.
Factors
- "Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.Medicine: See table.
- Manipulation: 100% importance, No max
- Sight: 100% importance, 100% max
Level | Success Chance |
---|---|
0 | 5% |
1 | 20% |
2 | 30% |
3 | 40% |
4 | 50% |
5 | 60% |
6 | 70% |
7 | 75% |
8 | 80% |
9 | 85% |
10 | 90% |
11 | 92% |
12 | 94% |
13 | 96% |
14 | 98% |
15 | 100% |
16 | 102% |
17 | 104% |
18 | 106% |
19 | 108% |
20 | 110% |