Difference between revisions of "Plant Harvest Yield"
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{| {{STDT| c_03 text-center}} | {| {{STDT| c_03 text-center}} | ||
!Growing Skill | !Growing Skill | ||
− | !0 | + | !0 |
!1 | !1 | ||
!2 | !2 | ||
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!20 | !20 | ||
|- | |- | ||
− | ! | + | ! Manip. 100% |
|0.6 | |0.6 | ||
|0.7 | |0.7 | ||
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|1.12 | |1.12 | ||
|1.13 | |1.13 | ||
+ | |-<!--- | ||
+ | ! Manip. 112.5% | ||
+ | |{{#expr: (1+(0.125*0.3))*0.60 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*0.70 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*0.75 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*0.80 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*0.85 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*0.90 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*0.95 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*0.975 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.00 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.01 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.02 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.03 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.04 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.05 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.06 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.07 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.08 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.09 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.10 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.12 round 3}} | ||
+ | |{{#expr: (1+(0.125*0.3))*1.13 round 3}} ---> | ||
|} | |} | ||
Revision as of 03:03, 9 September 2021
Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its default value is 100%.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Random chance of failure math - is 0.99 a 1% chance of total waste?. |
Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
Factors
- Plants: 60% plus per skill level. See below.
- Manipulation: 30% importance, No max
- Sight: 20% importance, 100% limit
- Plants specialists gain a 30% improvement to harvest yield.
Skill Table
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Add columns for improved manipulation, eg bionic arm.. |
Growing Skill | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Manip. 100% | 0.6 | 0.7 | 0.75 | 0.8 | 0.85 | 0.90 | 0.95 | 0.975 | 1 | 1.01 | 1.02 | 1.03 | 1.04 | 1.05 | 1.06 | 1.07 | 1.08 | 1.09 | 1.10 | 1.12 | 1.13 |
Version history
- 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
- 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.