Difference between revisions of "Plant Harvest Yield"
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=== Skill Table === | === Skill Table === | ||
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{| {{STDT| c_03 text-center}} | {| {{STDT| c_03 text-center}} | ||
− | ! | + | !Plants Skill |
!0 | !0 | ||
!1 | !1 | ||
Line 44: | Line 42: | ||
|- | |- | ||
! Manip. 100% | ! Manip. 100% | ||
− | |0. | + | |{{#expr: 100*0.60 round 0}}% |
− | |0. | + | |{{#expr: 100*0.70 round 0}}% |
− | |0.75 | + | |{{#expr: 100*0.75 round 0}}% |
− | |0. | + | |{{#expr: 100*0.80 round 0}}% |
− | |0.85 | + | |{{#expr: 100*0.85 round 0}}% |
− | |0.90 | + | |{{#expr: 100*0.90 round 0}}% |
− | |0.95 | + | |{{#expr: 100*0.95 round 0}}% |
− | |0.975 | + | |{{#expr: 100*0.975 round 0}}% |
− | |1 | + | |{{#expr: 100*1.00 round 0}}% |
− | |1.01 | + | |{{#expr: 100*1.01 round 0}}% |
− | |1.02 | + | |{{#expr: 100*1.02 round 0}}% |
− | |1.03 | + | |{{#expr: 100*1.03 round 0}}% |
− | |1.04 | + | |{{#expr: 100*1.04 round 0}}% |
− | |1.05 | + | |{{#expr: 100*1.05 round 0}}% |
− | |1.06 | + | |{{#expr: 100*1.06 round 0}}% |
− | |1.07 | + | |{{#expr: 100*1.07 round 0}}% |
− | |1.08 | + | |{{#expr: 100*1.08 round 0}}% |
− | |1.09 | + | |{{#expr: 100*1.09 round 0}}% |
− | |1.10 | + | |{{#expr: 100*1.10 round 0}}% |
− | |1.12 | + | |{{#expr: 100*1.12 round 0}}% |
− | |1.13 | + | |{{#expr: 100*1.13 round 0}}% |
− | | | + | |- |
! Manip. 112.5% | ! Manip. 112.5% | ||
− | |{{#expr: (1+(0.125*0.3))*0.60 round | + | |{{#expr: 100*(1+(0.125*0.3))*0.60 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*0.70 round | + | |{{#expr: 100*(1+(0.125*0.3))*0.70 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*0.75 round | + | |{{#expr: 100*(1+(0.125*0.3))*0.75 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*0.80 round | + | |{{#expr: 100*(1+(0.125*0.3))*0.80 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*0.85 round | + | |{{#expr: 100*(1+(0.125*0.3))*0.85 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*0.90 round | + | |{{#expr: 100*(1+(0.125*0.3))*0.90 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*0.95 round | + | |{{#expr: 100*(1+(0.125*0.3))*0.95 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*0.975 round | + | |{{#expr: 100*(1+(0.125*0.3))*0.975 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.00 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.00 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.01 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.01 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.02 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.02 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.03 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.03 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.04 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.04 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.05 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.05 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.06 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.06 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.07 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.07 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.08 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.08 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.09 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.09 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.10 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.10 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.12 round | + | |{{#expr: 100*(1+(0.125*0.3))*1.12 round 0}}% |
− | |{{#expr: (1+(0.125*0.3))*1.13 round 3}} -- | + | |{{#expr: 100*(1+(0.125*0.3))*1.13 round 0}}% |
+ | |- | ||
+ | ! Manip. 125% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*0.60 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*0.70 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*0.75 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*0.80 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*0.85 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*0.90 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*0.95 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*0.975 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.00 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.01 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.02 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.03 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.04 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.05 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.06 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.07 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.08 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.09 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.10 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.12 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.25*0.3))*1.13 round 0}}% | ||
+ | |- | ||
+ | ! Manip. 138% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*0.60 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*0.70 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*0.75 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*0.80 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*0.85 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*0.90 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*0.95 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*0.975 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.00 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.01 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.02 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.03 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.04 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.05 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.06 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.07 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.08 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.09 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.10 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.12 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.38*0.3))*1.13 round 0}}% | ||
+ | |- | ||
+ | ! Manip. 150% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*0.60 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*0.70 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*0.75 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*0.80 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*0.85 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*0.90 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*0.95 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*0.975 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.00 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.01 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.02 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.03 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.04 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.05 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.06 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.07 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.08 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.09 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.10 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.12 round 0}}% | ||
+ | |{{#expr: 100*(1+(0.50*0.3))*1.13 round 0}}% | ||
|} | |} | ||
Revision as of 03:21, 9 September 2021
Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its default value is 100%.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Random chance of failure math - is 0.99 a 1% chance of total waste?. |
Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
Factors
- Plants: 60% plus per skill level. See below.
- Manipulation: 30% importance, No max
- Sight: 20% importance, 100% limit
- Plants specialists gain a 30% improvement to harvest yield.
Skill Table
Plants Skill | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Manip. 100% | 60% | 70% | 75% | 80% | 85% | 90% | 95% | 98% | 100% | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | 112% | 113% |
Manip. 112.5% | 62% | 73% | 78% | 83% | 88% | 93% | 99% | 101% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 116% | 117% |
Manip. 125% | 65% | 75% | 81% | 86% | 91% | 97% | 102% | 105% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% | 116% | 117% | 118% | 120% | 121% |
Manip. 138% | 67% | 78% | 84% | 89% | 95% | 100% | 106% | 109% | 111% | 113% | 114% | 115% | 116% | 117% | 118% | 119% | 120% | 121% | 123% | 125% | 126% |
Manip. 150% | 69% | 81% | 86% | 92% | 98% | 104% | 109% | 112% | 115% | 116% | 117% | 118% | 120% | 121% | 122% | 123% | 124% | 125% | 127% | 129% | 130% |
Version history
- 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
- 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.