Difference between revisions of "Medical Tend Quality"
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(Tend quality is at 70% when using self-tend.) |
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==Factors== | ==Factors== | ||
− | * [[Skill:: | + | * [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. |
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit | ||
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit | * [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit |
Revision as of 04:56, 30 September 2021
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.
Tend quality is at 70% when using self-tend. Its default value is 100%.
Factors
- Medical: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit
- Sight: 70% importance, 140% limit
Version history
- 0.12.906 - Now affected by room stats