Difference between revisions of "Melee Hit Chance"
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* [[Manipulation]]: [[Manipulation Importance::12|12x]] importance, no allowed defect. [[Manipulation Limit::1.5|150%]] limit | * [[Manipulation]]: [[Manipulation Importance::12|12x]] importance, no allowed defect. [[Manipulation Limit::1.5|150%]] limit | ||
* [[Traits]] | * [[Traits]] | ||
− | ** [[Traits#Brawler|Brawler]]: + | + | ** [[Traits#Brawler|Brawler]]: +4 |
* [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: +8.0 | * [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: +8.0 | ||
* [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: +8.0 | * [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: +8.0 |
Revision as of 02:38, 22 October 2021
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Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.
Factors
- Melee:
- Sight: 12x importance, no allowed defect. 150% limit
- Manipulation: 12x importance, no allowed defect. 150% limit
- Traits
- Brawler: +4
- Melee specialist role: +8.0
- Melee specialist's Beserk Trance: +8.0
- Leader's Combat Command: +3.0
Chance to hit | |||||
---|---|---|---|---|---|
Skill Level | Standard | Brawler | Skill Level | Standard | Brawler |
0 | 50% | 62% | - | - | - |
1 | 53% | 65% | 11 | 81% | 85% |
2 | 56% | 68% | 12 | 82% | 86% |
3 | 59% | 71% | 13 | 83% | 87% |
4 | 62% | 74% | 14 | 84% | 88% |
5 | 65% | 77% | 15 | 85% | 89% |
6 | 68% | 80% | 16 | 86% | 90% |
7 | 71% | 81% | 17 | 87% | 90.3% |
8 | 74% | 82% | 18 | 88% | 90.6% |
9 | 77% | 83% | 19 | 89% | 90.9% |
10 | 80% | 84% | 20 | 90% | 91.2% |