Difference between revisions of "Moving"

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(→‎Factors: Lots of drugs and sicknesses)
(→‎Offsets: format)
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=== Offsets ===
 
=== Offsets ===
 
* [[Beer]]
 
* [[Beer]]
** ''tipsy'': −5%
+
** Tipsy: {{--|5%}}
** ''drunk'' and ''hammered'': −10%
+
** Drunk and Hammered: {{--|10%}}
** Withdrawal: −30%
+
** Withdrawal: {{--|30%}}
 
* [[Go-juice]]
 
* [[Go-juice]]
** High: +50%
+
** High: {{+|50%}}
** Withdrawal: −50%
+
** Withdrawal: {{--|50%}}
* [[Luciferium]] high: +5%
+
* [[Luciferium]] high: {{+|5%}}
 
* [[Yayo]]
 
* [[Yayo]]
** High: +15%
+
** High: {{+|15%}}
** Withdrawal: −20%
+
** Withdrawal: {{--|20%}}
 
*  [[Smokeleaf]]
 
*  [[Smokeleaf]]
** High: −10%
+
** High: {{--|10%}}
** Withdrawal: −15%
+
** Withdrawal: {{--|15%}}
 
* [[Wake-up]]
 
* [[Wake-up]]
** High: +10%
+
** High: {{+|10%}}
** Withdrawal: −20%
+
** Withdrawal: {{--|20%}}
 
* [[Anesthetic]]
 
* [[Anesthetic]]
** ''wearing off'': −5%
+
** Wearing off: {{--|5%}}
** ''woozy'': −20%
+
** Woozy: {{--|20%}}
 
* [[Pregnancy]]
 
* [[Pregnancy]]
** ''middle-stage'': −15%
+
** Middle-stage: {{--|15%}}
** ''late-stage'': −30%
+
** Late-stage: {{--|30%}}
 
* [[Heatstroke]]
 
* [[Heatstroke]]
** ''minor'': −10%
+
** Minor: {{--|10%}}
** ''serious'': −30%
+
** Serious: {{--|30%}}
 
* [[Hypothermia]]
 
* [[Hypothermia]]
** ''minor'': −10%
+
** Minor: {{--|10%}}
** ''serious'': −30%
+
** Serious: {{--|30%}}
 
* [[Hypothermic slowdown]]
 
* [[Hypothermic slowdown]]
** ''minor'': −8%
+
** Minor: {{--|8%}}
** ''moderate'': −20%
+
** Moderate: {{--|20%}}
** ''serious'': −40%
+
** Serious: {{--|40%}}
* [[Bad back]]: −30%
+
* [[Bad back]]: {{--|30%}}
* [[Frail]]: −30%
+
* [[Frail]]: {{--|30%}}
* [[Muscle parasites]]: −30%
+
* [[Muscle parasites]]: {{--|30%}}
* [[Fibrous mechanites]]: +50%
+
* [[Fibrous mechanites]]: {{+|50%}}
* [[Cirrhosis]]: −10%
+
* [[Cirrhosis]]: {{--|10%}}
* [[Power claw]]: −8%
+
* [[Power claw]]: {{--|8%}}
* [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: +15%
+
* [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}}
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 14:40, 23 November 2021

Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.

NameTypeWeightMaxDescription
Hunting StealthStat1-This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.
Melee Dodge ChanceStat18-Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.
Move SpeedStat1-Speed of movement in cells per second.

Factors

Pawns need a Moving capacity of at least 15% in order to move.

Factors

The following factors affect Moving.

  • Consciousness: 100% importance, no allowed defect. No Max
  • Blood Pumping: 20% importance, no allowed defect. No Max
  • Breathing: 20% importance, no allowed defect. No Max
  • Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
  • Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
  • Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)

Offsets