Difference between revisions of "Repair Success Chance"
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| description = The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage. | | description = The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage. | ||
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+ | In order for a pawn to Repair something, either by themselves or by given a specific priority, that item must be within the [[Home area|Home Area zone]]. (Adjusting Home Area is found under Architect/Zones.) | ||
Repair Success Chance is capped at 100%. | Repair Success Chance is capped at 100%. |
Revision as of 05:50, 8 January 2022
Repair Success Chance is a stat: The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage. Its default value is 100%.
In order for a pawn to Repair something, either by themselves or by given a specific priority, that item must be within the Home Area zone. (Adjusting Home Area is found under Architect/Zones.)
Repair Success Chance is capped at 100%.
Factors
- Construction
- Manipulation: 30% importance, No max
- Sight: 20% importance, 100% limit
Skill Table
Construction Skill | Chance |
---|---|
0 | 75% |
1 | 80% |
2 | 85% |
3 | 87.5% |
4 | 90% |
5 | 92.5% |
6 | 95% |
7 | 97.5% |
8 | 100% |
9 | 100% (101%)[A] |
10 | 100% (102%)[A] |
11 | 100% (103%)[A] |
12 | 100% (104%)[A] |
13 | 100% (105%)[A] |
14 | 100% (106%)[A] |
15 | 100% (107%)[A] |
16 | 100% (108%)[A] |
17 | 100% (109%)[A] |
18 | 100% (110%)[A] |
19 | 100% (112%)[A] |
20 | 100% (113%)[A] |
- A Repair Success Chance is capped at 100%, but the value added by increased construction skill continues to improve. This only becomes relevant when the pawn has impaired Sight or Manipulation as higher skill can make up the difference.