Difference between revisions of "Plant Harvest Yield"
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=== Skill Table === | === Skill Table === | ||
− | {| | + | {| class = "wikitable" width="180" style="text-align: center;" |
− | !Plants Skill | + | ! rowspan=2 | Plants Skill Level |
+ | ! colspan=3 | Manipulation | ||
+ | |- | ||
+ | ! 100% Manipulation | ||
+ | ! [[Bionic arm|125% Manipulation]] | ||
+ | ! [[Archotech arm|150% Manipulation]] | ||
+ | |- | ||
+ | |- | ||
!0 | !0 | ||
+ | | {{#expr: 100*0.60 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*0.60 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*0.60 round 0}}% | ||
+ | |- | ||
!1 | !1 | ||
+ | | {{#expr: 100*0.70 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*0.70 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*0.70 round 0}}% | ||
+ | |- | ||
!2 | !2 | ||
+ | | {{#expr: 100*0.75 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*0.75 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*0.75 round 0}}% | ||
+ | |- | ||
!3 | !3 | ||
+ | | {{#expr: 100*0.80 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*0.80 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*0.80 round 0}}% | ||
+ | |- | ||
!4 | !4 | ||
+ | | {{#expr: 100*0.85 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*0.85 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*0.85 round 0}}% | ||
+ | |- | ||
!5 | !5 | ||
+ | | {{#expr: 100*0.90 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*0.90 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*0.90 round 0}}% | ||
+ | |- | ||
!6 | !6 | ||
+ | | {{#expr: 100*0.95 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*0.95 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*0.95 round 0}}% | ||
+ | |- | ||
!7 | !7 | ||
+ | | {{#expr: 100*0.98 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*0.98 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*0.98 round 0}}% | ||
+ | |- | ||
!8 | !8 | ||
+ | | {{#expr: 100*1.00 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.00 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.00 round 0}}% | ||
+ | |- | ||
!9 | !9 | ||
+ | | {{#expr: 100*1.01 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.01 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.01 round 0}}% | ||
+ | |- | ||
!10 | !10 | ||
+ | | {{#expr: 100*1.02 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.02 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.02 round 0}}% | ||
+ | |- | ||
!11 | !11 | ||
+ | | {{#expr: 100*1.03 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.03 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.03 round 0}}% | ||
+ | |- | ||
!12 | !12 | ||
+ | | {{#expr: 100*1.04 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.04 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.04 round 0}}% | ||
+ | |- | ||
!13 | !13 | ||
+ | | {{#expr: 100*1.05 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.05 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.05 round 0}}% | ||
+ | |- | ||
!14 | !14 | ||
+ | | {{#expr: 100*1.06 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.06 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.06 round 0}}% | ||
+ | |- | ||
!15 | !15 | ||
+ | | {{#expr: 100*1.07 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.07 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.07 round 0}}% | ||
+ | |- | ||
!16 | !16 | ||
+ | | {{#expr: 100*1.08 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.08 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.08 round 0}}% | ||
+ | |- | ||
!17 | !17 | ||
+ | | {{#expr: 100*1.09 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.09 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.09 round 0}}% | ||
+ | |- | ||
!18 | !18 | ||
+ | | {{#expr: 100*1.10 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.10 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.10 round 0}}% | ||
+ | |- | ||
!19 | !19 | ||
+ | | {{#expr: 100*1.12 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.25*0.3))*1.12 round 0}}% | ||
+ | | {{#expr: 100*(1+(0.50*0.3))*1.12 round 0}}% | ||
+ | |- | ||
!20 | !20 | ||
− | + | | {{#expr: 100*1.13 round 0}}% | |
− | + | | {{#expr: 100*(1+(0.25*0.3))*1.13 round 0}}% | |
− | + | | {{#expr: 100*(1+(0.50*0.3))*1.13 round 0}}% | |
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− | |{{#expr: 100 | ||
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− | |{{#expr: 100*(1+(0.25*0.3))*1.13 | ||
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− | |{{#expr: 100*(1+(0.50*0.3))*1.13 round 0}}% | ||
|} | |} | ||
Revision as of 11:03, 9 January 2022
Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its default value is 100%.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Random chance of failure math - is 0.99 a 1% chance of total waste?. |
Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
Factors
- Plants: 60% plus per skill level. See below.
- Manipulation: 30% importance, No max
- Sight: 20% importance, 100% limit
- Plants specialists gain a 30% improvement to harvest yield.
Skill Table
Plants Skill Level | Manipulation | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 60% | 65% | 69% |
1 | 70% | 75% | 81% |
2 | 75% | 81% | 86% |
3 | 80% | 86% | 92% |
4 | 85% | 91% | 98% |
5 | 90% | 97% | 104% |
6 | 95% | 102% | 109% |
7 | 98% | 105% | 113% |
8 | 100% | 108% | 115% |
9 | 101% | 109% | 116% |
10 | 102% | 110% | 117% |
11 | 103% | 111% | 118% |
12 | 104% | 112% | 120% |
13 | 105% | 113% | 121% |
14 | 106% | 114% | 122% |
15 | 107% | 115% | 123% |
16 | 108% | 116% | 124% |
17 | 109% | 117% | 125% |
18 | 110% | 118% | 127% |
19 | 112% | 120% | 129% |
20 | 113% | 121% | 130% |
Version history
- 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
- 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.