Difference between revisions of "Drug Cooking Speed"

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Line 22: Line 22:
 
* [[Manipulation]]: [[Manipulation Importance::1.0|100%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::1.0|100%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.3|30%]] importance, [[Sight Limit::1|100%]]  max.
 
* [[Sight]]: [[Sight Importance::0.3|30%]] importance, [[Sight Limit::1|100%]]  max.
{{#vardefine: increment | 0}}
 
{| class = "wikitable" width="180" style="text-align: center;"
 
! rowspan=2 | Cooking Skill Level
 
! colspan=3 | Drug Cooking Speed
 
|-
 
! 100% Manipulation
 
! [[Bionic arm|125% Manipulation]]
 
! [[Archotech arm|150% Manipulation]]
 
|-
 
! 0
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|-{{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 1
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 2
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 3
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 4
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 5
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 6
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 7
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 8
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 9
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 10
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 11
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 12
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 13
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 14
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- s {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 15
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|-  {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 16
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 17
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 18
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 19
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 20
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|}
 
  
 +
{{Stat Factors Table}}
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 11:12, 9 January 2022

Drug Cooking Speed is a stat: The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints. Its default value is 100%.

The following items use Drug Cooking Speed including:

Most of the other drugs instead use Drug Synthesis Speed in their creation:

Factors

Cooking Skill Level Drug Cooking Speed
100% Manipulation 125% Manipulation 150% Manipulation
0 40%50% 60%
1 46%57.5% 69%
2 52%65% 78%
3 58%72.5% 87%
4 64%80% 96%
5 70%87.5% 105%
6 76%95% 114%
7 82%102.5% 123%
8 88%110% 132%
9 94%117.5% 141%
10 100%125% 150%
11 106%132.5% 159%
12 112%140% 168%
13 118%147.5% 177%
14 124%155% 186%
15 130%162.5% 195%
16 136%170% 204%
17 142%177.5% 213%
18 148%185% 222%
19 154%192.5% 231%
20 160%200% 240%