Difference between revisions of "Food Poison Chance"
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{{See also|altphrase=This is about the pawn stat, for the absolute chance to cause food poisoning, see|Food poisoning}} | {{See also|altphrase=This is about the pawn stat, for the absolute chance to cause food poisoning, see|Food poisoning}} | ||
− | {{Stat | + | {{Verified|1.3.3200}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentTwo | | to string style = PercentTwo |
Revision as of 03:36, 16 January 2022
Food Poison Chance is a stat: The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting Its default value is 100%.
A cook's cooking skill determines their chance to contaminate the meal and cause food poisoning as listed below, however the real chance that a meal will be poisoned is determined by this stat as well as the room cleanliness where the meal is prepared. Additionally, AI storyteller options including Difficulty have a direct scalar effect on the chance, with 30%, 50%, 75%, 100%, 110%, and 120% multipliers at Peaceful, Community builder, Adventure story, Strive to survive, Blood and dust, and Losing is fun respectively. See food poisoning for details.
Factors
Cooking Skill Level | Food Poison Chance % |
---|---|
0 | 5.00 |
1 | 4.00 |
2 | 3.00 |
3 | 2.00 |
4 | 1.50 |
5 | 1.00 |
6 | 0.50 |
7 | 0.25 |
8 | 0.15 |
9 | 0.10 |
10 | 0.10 |
11 | 0.10 |
12 | 0.10 |
13 | 0.10 |
14 | 0.10 |
15 | 0.10 |
16 | 0.10 |
17 | 0.10 |
18 | 0.10 |
19 | 0.10 |
20 | 0.10 |