Difference between revisions of "Medical Tend Quality"
m (Pawn Work Stat Category) |
|||
(11 intermediate revisions by 4 users not shown) | |||
Line 4: | Line 4: | ||
| description = The base quality of tending given when tending wounds and illnesses. | | description = The base quality of tending given when tending wounds and illnesses. | ||
− | + | Final Tend Quality: | |
− | Tend | + | ( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used. |
+ | |||
+ | Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset. | ||
+ | |||
+ | Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance. | ||
+ | |||
+ | Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance. | ||
+ | |||
+ | Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance. | ||
+ | |||
+ | |||
+ | |||
+ | Higher tend quality will speed the recovery from [[injury]]. | ||
+ | | category = PawnWork | ||
}} | }} | ||
==Factors== | ==Factors== | ||
+ | * [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | ||
+ | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit. | ||
+ | * [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit. | ||
+ | * Post process curve. | ||
+ | ** (0,0) | ||
+ | ** (1.0. 1.0) | ||
+ | ** (2.0, 1.5) | ||
+ | ** (4.0, 2.0) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Medical Tend Quality (with 1 = 100%) | ||
+ | |- | ||
+ | | {{GraphChart | ||
+ | |width=400 | ||
+ | |height=100 | ||
+ | |type=line | ||
+ | |x=0, 0.5, 1, 2, 4 | ||
+ | |y=0, 0.5, 1, 1.5, 2 | ||
+ | |xAxisTitle = Before | ||
+ | |yAxisTitle = After | ||
+ | }} | ||
+ | |} | ||
− | + | ==Full Post-Processing Curve Table== | |
− | |||
− | |||
− | |||
{| class = "wikitable" width="180" style="text-align: center;" | {| class = "wikitable" width="180" style="text-align: center;" | ||
! {{P|Skill}}<br>Skill<br>Level | ! {{P|Skill}}<br>Skill<br>Level | ||
! {{PAGENAME}} | ! {{PAGENAME}} | ||
+ | ! {{PAGENAME}} with 140% [[Manipulation]] and [[Sight]] | ||
|- | |- | ||
| 0 | | 0 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 35.8% |
|- | |- | ||
| 1 | | 1 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 53.8% |
|- | |- | ||
| 2 | | 2 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 71.7% |
|- | |- | ||
| 3 | | 3 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 89.6% |
|- | |- | ||
| 4 | | 4 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 104% |
|- | |- | ||
| 5 | | 5 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 113% |
|- | |- | ||
| 6 | | 6 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 122% |
|- | |- | ||
| 7 | | 7 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 131% |
|- | |- | ||
| 8 | | 8 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 140% |
|- | |- | ||
| 9 | | 9 | ||
− | | | + | | 105.0% || 149% |
|- | |- | ||
| 10 | | 10 | ||
− | | | + | | 110.0% || 154% |
|- | |- | ||
| 11 | | 11 | ||
− | | | + | | 115.0% || 158% |
|- | |- | ||
| 12 | | 12 | ||
− | | | + | | 120.0% || 163% |
|- | |- | ||
| 13 | | 13 | ||
− | | | + | | 125.0% || 167% |
|- | |- | ||
| 14 | | 14 | ||
− | | | + | | 130.0% || 172% |
|- | |- | ||
| 15 | | 15 | ||
− | | | + | | 135.0% || 176% |
|- | |- | ||
| 16 | | 16 | ||
− | | | + | | 140.0% || 181% |
|- | |- | ||
| 17 | | 17 | ||
− | | | + | | 145.0% || 185% |
|- | |- | ||
| 18 | | 18 | ||
− | | | + | | 150.0% || 190% |
|- | |- | ||
| 19 | | 19 | ||
− | | | + | | 152.5% || 194% |
|- | |- | ||
| 20 | | 20 | ||
− | | | + | | 155.0% || 199% |
|} | |} | ||
Latest revision as of 20:24, 6 September 2024
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
Final Tend Quality:
( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used.
Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset.
Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance.
Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance.
Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance.
Higher tend quality will speed the recovery from injury. Its default value is 100%.
Factors[edit]
- Medical: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit.
- Sight: 70% importance, 140% limit.
- Post process curve.
- (0,0)
- (1.0. 1.0)
- (2.0, 1.5)
- (4.0, 2.0)
Medical Tend Quality (with 1 = 100%) |
---|
Full Post-Processing Curve Table[edit]
Medical Skill Level |
Medical Tend Quality | Medical Tend Quality with 140% Manipulation and Sight |
---|---|---|
0 | 20.0% | 35.8% |
1 | 30.0% | 53.8% |
2 | 40.0% | 71.7% |
3 | 50.0% | 89.6% |
4 | 60.0% | 104% |
5 | 70.0% | 113% |
6 | 80.0% | 122% |
7 | 90.0% | 131% |
8 | 100.0% | 140% |
9 | 105.0% | 149% |
10 | 110.0% | 154% |
11 | 115.0% | 158% |
12 | 120.0% | 163% |
13 | 125.0% | 167% |
14 | 130.0% | 172% |
15 | 135.0% | 176% |
16 | 140.0% | 181% |
17 | 145.0% | 185% |
18 | 150.0% | 190% |
19 | 152.5% | 194% |
20 | 155.0% | 199% |
Version history[edit]
- 0.12.906 - Now affected by room stats