Difference between revisions of "Foraged Food Amount"
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− | {{Stub|reason=Effect of | + | {{Stub|reason=Effect of biome bonus - what are the nutrition multipliers from each biome?}}{{Verified|1.2.2900}}{{Stat |
| default base value = 0 | | default base value = 0 | ||
| to string style = FloatMaxTwo | | to string style = FloatMaxTwo | ||
| description = The amount of nutrition this person will automatically [[foraging|forage]] per day while traveling by [[caravan]]. | | description = The amount of nutrition this person will automatically [[foraging|forage]] per day while traveling by [[caravan]]. | ||
+ | | category = BasicsPawn | ||
}} | }} | ||
+ | |||
+ | ==Summary== | ||
+ | Foraged Food Amount is a colonist stat that determines the amount of nutrition that a pawn generate while on the world map. This stat is affected by 7 factors; the biome, growing season, the colonist's manipulation, sight, plants skill, whether the caravan is moving and whether the colony is a tribe vs outlander. | ||
==Factors== | ==Factors== | ||
− | * [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.0|0 | + | * [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.0|0]] plus [[Skill Bonus Factor::0.09|0.09]] nutrition per skill level. |
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, [[Manipulation Limit::1|100%]] max. | * [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, [[Manipulation Limit::1|100%]] max. | ||
* [[Sight]]: [[Sight Importance::0.9|90%]] importance, [[Sight Limit::-|No]] max. | * [[Sight]]: [[Sight Importance::0.9|90%]] importance, [[Sight Limit::-|No]] max. | ||
− | + | * Pawns belonging to a [[New Tribe]] faction forage {{Good|x170%}} as much nutrition as other pawns. | |
+ | * Temperate Tiles give 1x nutrition, while other biomes may give less. {{Check Tag|Please confirm}} | ||
{{Stat Factors Table|Foraged Food Amount|Sight}} | {{Stat Factors Table|Foraged Food Amount|Sight}} | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Latest revision as of 07:21, 17 November 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Effect of biome bonus - what are the nutrition multipliers from each biome?. |
Foraged Food Amount is a stat: The amount of nutrition this person will automatically forage per day while traveling by caravan. Its default value is 0.
Summary[edit]
Foraged Food Amount is a colonist stat that determines the amount of nutrition that a pawn generate while on the world map. This stat is affected by 7 factors; the biome, growing season, the colonist's manipulation, sight, plants skill, whether the caravan is moving and whether the colony is a tribe vs outlander.
Factors[edit]
- Plants: 0 plus 0.09 nutrition per skill level.
- Manipulation: 50% importance, 100% max.
- Sight: 90% importance, No max.
- Pawns belonging to a New Tribe faction forage ×170% as much nutrition as other pawns.
- Temperate Tiles give 1x nutrition, while other biomes may give less. [Please confirm]
Plants Skill Level | Foraged Food Amount | ||
---|---|---|---|
100% Sight | 125% Sight | 150% Sight | |
0 | 0% | 0% | 0% |
1 | 9% | 11.03% | 13.05% |
2 | 18% | 22.05% | 26.1% |
3 | 27% | 33.08% | 39.15% |
4 | 36% | 44.1% | 52.2% |
5 | 45% | 55.13% | 65.25% |
6 | 54% | 66.15% | 78.3% |
7 | 63% | 77.18% | 91.35% |
8 | 72% | 88.2% | 104.4% |
9 | 81% | 99.23% | 117.45% |
10 | 90% | 110.25% | 130.5% |
11 | 99% | 121.28% | 143.55% |
12 | 108% | 132.3% | 156.6% |
13 | 117% | 143.33% | 169.65% |
14 | 126% | 154.35% | 182.7% |
15 | 135% | 165.38% | 195.75% |
16 | 144% | 176.4% | 208.8% |
17 | 153% | 187.43% | 221.85% |
18 | 162% | 198.45% | 234.9% |
19 | 171% | 209.48% | 247.95% |
20 | 180% | 220.5% | 261% |