Difference between revisions of "Conversion Power"

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| description = How effective this person is at converting others to their own [[ideoligion]]. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.
 
| description = How effective this person is at converting others to their own [[ideoligion]]. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.
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| category = PawnSocial
 
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Latest revision as of 20:09, 6 September 2024

Conversion Power is a stat: How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses. Its minimum allowed value is 40%. Its default value is 100%.

Factors[edit]

Conversion power has a minimum value of 40%, even if other factors would reduce it below this value.

  • Social: 30% plus 8.75% per skill level.
  • Talking: 90% weight, allowed defect of 0.05 and a max at 100%, meaning improvement over 95% does not affect conversion power.
  • Hearing: 90% weight, allowed defect of 0.20 and a max at 100%, meaning improvement over 80% does not affect conversion power.
Social Skill Level Conversion Power
0 40%
1 40%
2 47.5%
3 56.25%
4 65%
5 73.75%
6 82.5%
7 91.25%
8 100%
9 108.75%
10 117.5%
11 126.25%
12 135%
13 143.75%
14 152.5%
15 161.25%
16 170%
17 178.75%
18 187.5%
19 196.25%
20 205%