Difference between revisions of "Toxic Resistance"

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(info on tox env. resistance, according to game description)
 
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{{Stub|reason=Toxic Resistance vs Toxic Environment resistance, as well as factors that change this stat besides natural inheritence (see other stat and capacity pages for examples)}}{{See also|Toxic buildup|Toxic fallout}}{{Stat
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{{Recode|reason=Check that every psge has the correct tox resistance set, then automate a collapsable (default to collapsed) table of the default tox resists. There's getting to be too many to describe in normal text body.}}
| default base value = 1
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{{See also|Toxic Environment Resistance}}{{Stat
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| default base value = 0
 
| min value = 0
 
| min value = 0
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = How well this creature resists [[toxic buildup]] and [[rot stink]].
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| description = How well this creature resists [[toxic buildup]].
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| category = BasicsPawn
 
}}  
 
}}  
  
Thus, a pawn with a 50% toxic resistance would take half the toxic buildup severity increase from any source as a pawn with 0% resistance, while a pawn with 100% resistance would take none at all.
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A pawn with 50% toxic resistance would take half the toxic buildup severity increase from any source as a pawn with 0% resistance, while a pawn with 100% resistance would take none at all.
  
[[Human]]s have a base value of 0% resistance, [[animals]] of 50%, and [[insectoids]] and [[mechanoids]] of 100%.
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Thus, a pawn with a 50% toxic resistance would take half the toxic buildup severity increase from [[toxic fallout]] or a [[cobra]]'s bite, but would take all of the [[rot stink]] severity from corpses. A pawn with 50% [[Toxic Environment Resistance]] would instead take half the toxic buildup severity increase tox gas and half the rot stink severity, but would take all the toxic build-up from the bite.
  
'''Toxic Environment Resistance''' is a similar stat which applies to toxic fallout and rot stink, but not from poisonous attacks, like from a [[cobra]] or [[apocrition]]'s [[toxic needle gun]]{{BiotechIcon}}.
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[[Human]]s have a base value of 0% resistance, [[animals]] of 50%, and [[insectoids]], [[mechanoids]], and [[dryads]]{{IdeologyIcon}} of 100%. Note that this is in addition to any toxic environment resistance they may have.
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== Factors ==
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=== Offsets ===
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* [[Genes#Tox resistance|Tox resistance]] gene:{{BiotechIcon}} {{+|50%}}
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* [[Genes#Tox immunity|Tox immunity]] gene:{{BiotechIcon}} {{+|100%}}
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* [[Detoxifier kidney]]:{{BiotechIcon}} {{+|50%}}
  
 
== Version history ==
 
== Version history ==

Latest revision as of 08:44, 17 September 2024

Toxic Resistance is a stat: How well this creature resists toxic buildup. Its minimum allowed value is 0%. Its default value is 0%.

A pawn with 50% toxic resistance would take half the toxic buildup severity increase from any source as a pawn with 0% resistance, while a pawn with 100% resistance would take none at all.

Thus, a pawn with a 50% toxic resistance would take half the toxic buildup severity increase from toxic fallout or a cobra's bite, but would take all of the rot stink severity from corpses. A pawn with 50% Toxic Environment Resistance would instead take half the toxic buildup severity increase tox gas and half the rot stink severity, but would take all the toxic build-up from the bite.

Humans have a base value of 0% resistance, animals of 50%, and insectoids, mechanoids, and dryadsContent added by the Ideology DLC of 100%. Note that this is in addition to any toxic environment resistance they may have.

Factors[edit]

Offsets[edit]

Version history[edit]

  • 1.4.3523 - Reworked from Toxic Sensitivity to Toxic Resistance, inverting the relationship between build up and stat. Description changed from Multiplier on the impact of toxic buildup on this creature. to How well this creature resists toxic buildup.