Difference between revisions of "Mental Break Threshold"
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{{Stat | {{Stat | ||
− | | | + | | def name = MentalBreakThreshold |
− | | | + | | label = mental break threshold |
− | + | | description = As long as someone's [[mood]] is below this level, they are in danger of having a mental break.<br/>The severity of the [[mental break]] will depend on how far below the threshold they are. | |
− | + | | default base value = 0.35 | |
− | | description = As long as someone's [[ | + | | min value = 0.01 |
+ | | max value = 0.50 | ||
+ | | to string style = PercentZero | ||
+ | | scenario randomizable = true | ||
+ | | show on animals = false | ||
+ | | show on mechanoids = false | ||
+ | | show on entities = false | ||
+ | | category = BasicsPawn | ||
+ | | display priority in category = 2000 | ||
}} | }} | ||
− | |||
− | |||
Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat. | Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat. | ||
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** [[Neurotic]] trait - raises threshold by {{++|8%}} | ** [[Neurotic]] trait - raises threshold by {{++|8%}} | ||
** [[Very neurotic]] trait - raises threshold by {{++|14%}} | ** [[Very neurotic]] trait - raises threshold by {{++|14%}} | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! rowspan='2'|Trait combination !! colspan='3'| Break Threshold | ||
+ | |- | ||
+ | ! Minor !! Major !! Extreme | ||
+ | |- | ||
+ | ! ''None'' | ||
+ | | {{#vardefineecho: MBT| 35}}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Iron-willed]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 - 18 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Steadfast]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 - 9 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Nervous]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Volatile]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 + 15 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Too smart]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 + 12 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Neurotic]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Iron-willed]] + [[Neurotic]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 - 18 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Steadfast]] + [[Neurotic]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 - 9 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Nervous]] + [[Neurotic]] | ||
+ | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 8 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Volatile]] + [[Neurotic]] | ||
+ | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 15 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Too smart]] + [[Neurotic]] | ||
+ | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 12 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Very neurotic]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Iron-willed]] + [[Very neurotic]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 - 18 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Steadfast]] + [[Very neurotic]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 - 9 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Nervous]] + [[Very neurotic]] | ||
+ | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 8 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Volatile]] + [[Very neurotic]] | ||
+ | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 15 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Too smart]] + [[Very neurotic]] | ||
+ | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 12 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |} | ||
+ | |||
+ | == Stat Def Data == | ||
+ | {| {{STDT}} | ||
+ | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
+ | |- id="Mental Break Threshold" <!--<StatDef>--> | ||
+ | | | ||
+ | * '''Def Name:'''<br />MentalBreakThreshold | ||
+ | * '''Label:'''<br />mental break threshold | ||
+ | | As long as someone's mood is below this level, they are in danger of having a mental break.<br/><br/>The severity of the mental break will depend on how far below the threshold they are. | ||
+ | | | ||
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />{{Bad|false}} | ||
+ | | | ||
+ | * '''Default Base Value:''' {{%|0.35}} | ||
+ | * '''Min Value:''' {{%|0.01}} | ||
+ | * '''Max Value:''' {{%|0.50}} | ||
+ | * '''To String Style:''' PercentZero | ||
+ | * '''Show On Animals:''' {{Bad|false}} | ||
+ | * '''Show On Mechanoids:''' {{Bad|false}} | ||
+ | * '''Show On Entities:''' {{Bad|false}} | ||
+ | * '''Scenario Randomizable:''' {{Good|true}} | ||
+ | | - | ||
+ | | 2000 | ||
+ | <!--</StatDef>--> | ||
+ | |} | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Latest revision as of 14:58, 27 September 2024
Mental Break Threshold is a stat: As long as someone's mood is below this level, they are in danger of having a mental break.
The severity of the mental break will depend on how far below the threshold they are. Its minimum allowed value is 1%. Its maximum allowed value is 50%. Its default value is 35%.
Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.
Factors[edit]
- Nerves spectrum traits and Too Smart. Note that a given pawn can only have one of the following:
- Iron-willed trait - lowers threshold by −18%
- Steadfast trait - lowers threshold by −9%
- Nervous trait - raises threshold by +8%
- Volatile trait - raises threshold by +15%
- Too smart trait - raises threshold by +12%
- Neurotic spectrum traits. Note that a given pawn can only have one of the following:
- Neurotic trait - raises threshold by +8%
- Very neurotic trait - raises threshold by +14%
Trait combination | Break Threshold | ||
---|---|---|---|
Minor | Major | Extreme | |
None | 35% | 20% | 5% |
Iron-willed | 17% | 10% | 2% |
Steadfast | 26% | 15% | 4% |
Nervous | 43% | 25% | 6% |
Volatile | 50% | 29% | 7% |
Too smart | 47% | 27% | 7% |
Neurotic | 43% | 25% | 6% |
Iron-willed + Neurotic | 25% | 14% | 4% |
Steadfast + Neurotic | 34% | 19% | 5% |
Nervous + Neurotic | 50% | 29% | 7% |
Volatile + Neurotic | 50% | 29% | 7% |
Too smart + Neurotic | 50% | 29% | 7% |
Very neurotic | 49% | 28% | 7% |
Iron-willed + Very neurotic | 31% | 18% | 4% |
Steadfast + Very neurotic | 40% | 23% | 6% |
Nervous + Very neurotic | 50% | 29% | 7% |
Volatile + Very neurotic | 50% | 29% | 7% |
Too smart + Very neurotic | 50% | 29% | 7% |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
As long as someone's mood is below this level, they are in danger of having a mental break. The severity of the mental break will depend on how far below the threshold they are. |
|
|
- | 2000 |