Difference between revisions of "Mental Break Threshold"
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{{Stat | {{Stat | ||
− | | | + | | def name = MentalBreakThreshold |
− | | | + | | label = mental break threshold |
− | + | | description = As long as someone's [[mood]] is below this level, they are in danger of having a mental break.<br/>The severity of the [[mental break]] will depend on how far below the threshold they are. | |
− | + | | default base value = 0.35 | |
− | | description = As long as someone's [[ | + | | min value = 0.01 |
− | }} | + | | max value = 0.50 |
+ | | to string style = PercentZero | ||
+ | | scenario randomizable = true | ||
+ | | show on animals = false | ||
+ | | show on mechanoids = false | ||
+ | | show on entities = false | ||
+ | | category = BasicsPawn | ||
+ | | display priority in category = 2000 | ||
+ | }} | ||
− | The base Mental Break Threshold is | + | The base Mental Break Threshold is where the Minor break risk range starts. Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat. |
− | |||
− | Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat. | ||
== Factors == | == Factors == | ||
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| {{#vardefineecho: MBT| {{#expr: 35 - 9 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | | {{#vardefineecho: MBT| {{#expr: 35 - 9 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
|- | |- | ||
− | ! [[Nervous | + | ! [[Nervous]] |
| {{#vardefineecho: MBT| {{#expr: 35 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | | {{#vardefineecho: MBT| {{#expr: 35 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
|- | |- | ||
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! [[Too smart]] | ! [[Too smart]] | ||
| {{#vardefineecho: MBT| {{#expr: 35 + 12 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | | {{#vardefineecho: MBT| {{#expr: 35 + 12 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
+ | |- | ||
+ | ! [[Neurotic]] | ||
+ | | {{#vardefineecho: MBT| {{#expr: 35 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | ||
|- | |- | ||
! [[Iron-willed]] + [[Neurotic]] | ! [[Iron-willed]] + [[Neurotic]] | ||
Line 53: | Line 62: | ||
|- | |- | ||
! [[Nervous]] + [[Neurotic]] | ! [[Nervous]] + [[Neurotic]] | ||
− | | {{#vardefineecho: MBT| {{#expr: 35 + 8 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | + | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 8 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% |
|- | |- | ||
! [[Volatile]] + [[Neurotic]] | ! [[Volatile]] + [[Neurotic]] | ||
− | | {{#vardefineecho: MBT| {{#expr: 35 + 15 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | + | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 15 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% |
|- | |- | ||
! [[Too smart]] + [[Neurotic]] | ! [[Too smart]] + [[Neurotic]] | ||
− | | {{#vardefineecho: MBT| {{#expr: 35 + 12 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | + | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 12 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% |
|- | |- | ||
! [[Very neurotic]] | ! [[Very neurotic]] | ||
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|- | |- | ||
! [[Nervous]] + [[Very neurotic]] | ! [[Nervous]] + [[Very neurotic]] | ||
− | | {{#vardefineecho: MBT| {{#expr: 35 + 8 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | + | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 8 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% |
|- | |- | ||
! [[Volatile]] + [[Very neurotic]] | ! [[Volatile]] + [[Very neurotic]] | ||
− | | {{#vardefineecho: MBT| {{#expr: 35 + 15 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | + | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 15 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% |
|- | |- | ||
! [[Too smart]] + [[Very neurotic]] | ! [[Too smart]] + [[Very neurotic]] | ||
− | | {{#vardefineecho: MBT| {{#expr: 35 + 12 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% | + | | {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 12 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}% |
+ | |} | ||
+ | |||
+ | == Stat Def Data == | ||
+ | {| {{STDT}} | ||
+ | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
+ | |- id="Mental Break Threshold" <!--<StatDef>--> | ||
+ | | | ||
+ | * '''Def Name:'''<br />MentalBreakThreshold | ||
+ | * '''Label:'''<br />mental break threshold | ||
+ | | As long as someone's mood is below this level, they are in danger of having a mental break.<br/><br/>The severity of the mental break will depend on how far below the threshold they are. | ||
+ | | | ||
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />{{Bad|false}} | ||
+ | | | ||
+ | * '''Default Base Value:''' {{%|0.35}} | ||
+ | * '''Min Value:''' {{%|0.01}} | ||
+ | * '''Max Value:''' {{%|0.50}} | ||
+ | * '''To String Style:''' PercentZero | ||
+ | * '''Show On Animals:''' {{Bad|false}} | ||
+ | * '''Show On Mechanoids:''' {{Bad|false}} | ||
+ | * '''Show On Entities:''' {{Bad|false}} | ||
+ | * '''Scenario Randomizable:''' {{Good|true}} | ||
+ | | - | ||
+ | | 2000 | ||
+ | <!--</StatDef>--> | ||
|} | |} | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Latest revision as of 07:18, 10 December 2024
Mental Break Threshold is a stat: As long as someone's mood is below this level, they are in danger of having a mental break.
The severity of the mental break will depend on how far below the threshold they are. Its minimum allowed value is 1%. Its maximum allowed value is 50%. Its default value is 35%.
The base Mental Break Threshold is where the Minor break risk range starts. Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.
Factors[edit]
- Nerves spectrum traits and Too Smart. Note that a given pawn can only have one of the following:
- Iron-willed trait - lowers threshold by −18%
- Steadfast trait - lowers threshold by −9%
- Nervous trait - raises threshold by +8%
- Volatile trait - raises threshold by +15%
- Too smart trait - raises threshold by +12%
- Neurotic spectrum traits. Note that a given pawn can only have one of the following:
- Neurotic trait - raises threshold by +8%
- Very neurotic trait - raises threshold by +14%
Trait combination | Break Threshold | ||
---|---|---|---|
Minor | Major | Extreme | |
None | 35% | 20% | 5% |
Iron-willed | 17% | 10% | 2% |
Steadfast | 26% | 15% | 4% |
Nervous | 43% | 25% | 6% |
Volatile | 50% | 29% | 7% |
Too smart | 47% | 27% | 7% |
Neurotic | 43% | 25% | 6% |
Iron-willed + Neurotic | 25% | 14% | 4% |
Steadfast + Neurotic | 34% | 19% | 5% |
Nervous + Neurotic | 50% | 29% | 7% |
Volatile + Neurotic | 50% | 29% | 7% |
Too smart + Neurotic | 50% | 29% | 7% |
Very neurotic | 49% | 28% | 7% |
Iron-willed + Very neurotic | 31% | 18% | 4% |
Steadfast + Very neurotic | 40% | 23% | 6% |
Nervous + Very neurotic | 50% | 29% | 7% |
Volatile + Very neurotic | 50% | 29% | 7% |
Too smart + Very neurotic | 50% | 29% | 7% |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
As long as someone's mood is below this level, they are in danger of having a mental break. The severity of the mental break will depend on how far below the threshold they are. |
|
|
- | 2000 |