Difference between revisions of "Train Animal Chance"

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(Special thanks to discord user BlackHunter for the math.)
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| to string style = PercentTwo
 
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| description = The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.
 
| description = The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.
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| category = PawnSocial
 
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== Wildness ==  
 
== Wildness ==  
{{Stub|section=1|reason=Verify which is correct in game and delete the other}}
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{{Stub|section=1|reason=Verify which is correct in game and delete the other. if theory 2 is correct, add effrct of bonding to [[bond]]}}
  
 
In practice, the final tame chance is a function of both the animal's [[Wildness]] and the handler's Train Animal Chance. There are currently two theories for this relationship  and it is currently unclear which, if either, is correct.
 
In practice, the final tame chance is a function of both the animal's [[Wildness]] and the handler's Train Animal Chance. There are currently two theories for this relationship  and it is currently unclear which, if either, is correct.
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Theory 2:
 
Theory 2:
 
* The final train chance is equal to the Handler's train animal chance * (1.5 - the Animal's wildness)
 
* The final train chance is equal to the Handler's train animal chance * (1.5 - the Animal's wildness)
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* If the handler and animal are [[bond]]ed, mutiply this value by 5.
  
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Latest revision as of 20:08, 6 September 2024

Train Animal Chance is a stat: The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. Its default value is 100%.

Factors[edit]

  • Animals: 10% plus 5% per skill level.
  • Talking: 70% importance, 20% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%
  • Manipulation: 50% importance, 20% allowed defect. Max 100%

Wildness[edit]

In practice, the final tame chance is a function of both the animal's Wildness and the handler's Train Animal Chance. There are currently two theories for this relationship and it is currently unclear which, if either, is correct.

Theory 1:

  • If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.

Theory 2:

  • The final train chance is equal to the Handler's train animal chance * (1.5 - the Animal's wildness)
  • If the handler and animal are bonded, mutiply this value by 5.