Difference between revisions of "Shield Recharge Rate"

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{{See also|Shield belt}}
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{{Stub|reason=1) Corresponding Property 2) Two-way links}}
{{Stat
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{{See also|Shield belt|Shield Max Energy}}
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{{Verified|1.5.4104}}{{Stat
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| def name = EnergyShieldRechargeRate
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| label = Shield recharge rate
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| description = The rate at which a shield gains energy as long as it is not broken.
 
| default base value = 0.45
 
| default base value = 0.45
 +
| min value = 0
 +
| format string = {0}/s
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The rate at which a shield gains energy as long as it is not broken.
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| show if undefined = false
 
| category = Apparel
 
| category = Apparel
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| display priority in category = 69
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| parts = StatPart_Quality
 
}}
 
}}
 +
 +
== Bases ==
 +
<div><li style="display: inline-table;">
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{| {{STDT| c_01 sortable}}
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! Thing !! Base
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|-
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! {{Icon Small|Shield belt|24}} [[Shield belt]]
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| {{%|0.13}}/s
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|-
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! {{Icon Small|Heavy shield unit|24}} [[Heavy shield unit]] {{BiotechIcon}}
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| {{%|0.013}}/s
 +
|-
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! {{Icon Small|Legionary|24}} [[Legionary]] {{BiotechIcon}}
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| {{%|0.25}}/s
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|-
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! {{Icon Small|Apocriton|24}} [[Apocriton]] {{BiotechIcon}}
 +
| {{%|0.25}}/s
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|-
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! {{Icon Small|Centurion|24}} [[Centurion]] {{BiotechIcon}}
 +
| {{%|0.5}}/s
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|-
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! {{Icon Small|War queen|24}} [[War queen]] {{BiotechIcon}}
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| {{%|0.5}}/s
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|}
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</li></div>
 +
 +
== Stat Parts ==
 +
=== Quality ===
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
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{| {{STDT| c_01}}
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! [[Quality]] !! Factor
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|-
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! Awful
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| {{Bad|×90%}}
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|-
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! Poor
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| {{Bad|×95%}}
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|-
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! Normal
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| '''×100%'''
 +
|-
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! Good
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| {{Good|×105%}}
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|-
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! Excellent
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| {{Good|×110%}}
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|-
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! Masterwork
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| {{Good|×120%}}
 +
|-
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! Legendary
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| {{Good|×130%}}
 +
|}
 +
</li></div>
 +
 +
<div><li style="display: inline-table;">
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Shield belt recharge rates based on quality:
 
{{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}}
 
{{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}}
{| {{STDT| c_12 text-center}}
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{| {{STDT| c_01 text-center}}
!Quality
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! Quality !! Recharge<br />rate
!Awful
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|-
!Poor
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! Awful
!Normal
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| {{%|{{#expr:{{#var:baseregen}} * 0.9}} }}/s
!Good
+
|-
!Excellent
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! Poor
!Masterwork
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| {{%|{{#expr:{{#var:baseregen}} * 0.95}} }}/s
!Legendary
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|-
|-  
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! Normal
!Recharge rate (energy per second)
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| {{%|{{#expr:{{#var:baseregen}} * 1.00}} }}/s
|{{#expr:{{#var:baseregen}}*0.9*100 round 1}}
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|-
|{{#expr:{{#var:baseregen}}*0.95*100 round 1}}
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! Good
|{{#expr:{{#var:baseregen}}*1.00*100 round 1}}
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| {{%|{{#expr:{{#var:baseregen}} * 1.05}} }}/s
|{{#expr:{{#var:baseregen}}*1.05*100 round 1}}
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|-
|{{#expr:{{#var:baseregen}}*1.10*100 round 1}}
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! Excellent
|{{#expr:{{#var:baseregen}}*1.2*100 round 1}}
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| {{%|{{#expr:{{#var:baseregen}} * 1.10}} }}/s
|{{#expr:{{#var:baseregen}}*1.3*100 round 1}}
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|-
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! Masterwork
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| {{%|{{#expr:{{#var:baseregen}} * 1.2}} }}/s
 +
|-
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! Legendary
 +
| {{%|{{#expr:{{#var:baseregen}} * 1.3}} }}/s
 
|}
 
|}
 
</li><div>
 
</li><div>
 +
 +
== Stat Def Data ==
 +
{| {{STDT| c_01}}
 +
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
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|- id="Shield Recharge Rate" <!--<StatDef>-->
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|
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* '''Def Name:'''<br />EnergyShieldRechargeRate
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* '''Label:'''<br />Shield recharge rate
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| The rate at which a shield gains energy as long as it is not broken.
 +
|
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* Display Order:<br />'''30'''
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* Def Name:<br />'''Apparel'''
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* Label:<br />'''Apparel'''
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* Display All By Default:<br />{{Bad|false}}
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|
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* '''Min Value:''' {{%|0}}
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* '''Default Base Value:''' {{%|0.45}}
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* '''To String Style:''' PercentZero
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* '''Format String:''' {0}/s
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* '''Show If Undefined:''' {{Bad|false}}
 +
|
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* '''Parts:'''
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** '''StatPart_Quality:'''
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*** Factor Awful: {{Bad|×{{%|0.9}}}}
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*** Factor Poor: {{Bad|×{{%|0.95}}}}
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*** Factor Normal: '''×{{%|1}}'''
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*** Factor Good: {{Good|×{{%|1.05}}}}
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*** Factor Excellent: {{Good|×{{%|1.1}}}}
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*** Factor Masterwork: {{Good|×{{%|1.2}}}}
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*** Factor Legendary: {{Good|×{{%|1.3}}}}
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| 69
 +
<!--</StatDef>-->
 +
|}
 +
 +
== Version history ==
 +
{{Stub|section=1|reason=General Version history}}
 +
 +
{{nav|stats|wide}}

Latest revision as of 23:45, 6 October 2024

Shield Recharge Rate is a stat: The rate at which a shield gains energy as long as it is not broken. Its minimum allowed value is 0%/s. Its default value is 45%/s.

Bases[edit]

  • Thing Base
    Shield belt Shield belt 13%/s
    Heavy shield unit Heavy shield unit Content added by the Biotech DLC 1.3%/s
    Legionary Legionary Content added by the Biotech DLC 25%/s
    Apocriton Apocriton Content added by the Biotech DLC 25%/s
    Centurion Centurion Content added by the Biotech DLC 50%/s
    War queen War queen Content added by the Biotech DLC 50%/s
  • Stat Parts[edit]

    Quality[edit]

  • Quality Factor
    Awful ×90%
    Poor ×95%
    Normal ×100%
    Good ×105%
    Excellent ×110%
    Masterwork ×120%
    Legendary ×130%
  • Shield belt recharge rates based on quality:

    Quality Recharge
    rate
    Awful 11.7%/s
    Poor 12.35%/s
    Normal 13%/s
    Good 13.65%/s
    Excellent 14.3%/s
    Masterwork 15.6%/s
    Legendary 16.9%/s
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      EnergyShieldRechargeRate
    • Label:
      Shield recharge rate
    The rate at which a shield gains energy as long as it is not broken.
    • Display Order:
      30
    • Def Name:
      Apparel
    • Label:
      Apparel
    • Display All By Default:
      false
    • Min Value: 0%
    • Default Base Value: 45%
    • To String Style: PercentZero
    • Format String: {0}/s
    • Show If Undefined: false
    • Parts:
      • StatPart_Quality:
        • Factor Awful: ×90%
        • Factor Poor: ×95%
        • Factor Normal: ×100%
        • Factor Good: ×105%
        • Factor Excellent: ×110%
        • Factor Masterwork: ×120%
        • Factor Legendary: ×130%
    69

    Version history[edit]