Difference between revisions of "Psychic Ritual Quality"
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(Base data and building factors of Psychic Ritual Quality Stat) |
m (Remaining Stat Template data) |
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{{Anomaly}} | {{Anomaly}} | ||
+ | {{See also|Psychic Ritual Quality Offset}} | ||
{{Verified|1.5.4104}}{{Stat | {{Verified|1.5.4104}}{{Stat | ||
+ | | def name = PsychicRitualQuality | ||
+ | | label = psychic ritual quality | ||
+ | | description = How much nearby [[buildings]] improve quality of [[psychic rituals]] performed here. | ||
| default base value = 0 | | default base value = 0 | ||
+ | | show on default value = false | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | |||
| category = PsychicRituals | | category = PsychicRituals | ||
}} | }} | ||
− | |||
== Factors == | == Factors == | ||
* [[Shard beacon]]s provide {{+|8%}} for each beacon, up to a maximum of 4 for a combined {{+|32%}}. | * [[Shard beacon]]s provide {{+|8%}} for each beacon, up to a maximum of 4 for a combined {{+|32%}}. | ||
* [[Void sculpture]]s provide a variable bonus dependent on [[quality]] ({{+|2%}} at Normal), up to a maximum of 6 for a hypothetical limit of {{+|30%}} (all Legendary). These quality based bonuses are provided below: | * [[Void sculpture]]s provide a variable bonus dependent on [[quality]] ({{+|2%}} at Normal), up to a maximum of 6 for a hypothetical limit of {{+|30%}} (all Legendary). These quality based bonuses are provided below: | ||
− | {| {{STDT| | + | <div><li style="display: inline-table;"> |
+ | {| {{STDT| c_10}} | ||
! Quality !! Bonus | ! Quality !! Bonus | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
+ | </li></div> | ||
== Stat Def Data == | == Stat Def Data == | ||
− | {| {{STDT}} | + | {| {{STDT| c_10}} |
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
|- id="Psychic Ritual Quality" <!--<StatDef>--> | |- id="Psychic Ritual Quality" <!--<StatDef>--> |
Latest revision as of 19:34, 3 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
See also: Psychic Ritual Quality Offset
Psychic Ritual Quality is a stat: How much nearby buildings improve quality of psychic rituals performed here. Its default value is 0%.
Factors[edit]
- Shard beacons provide +8% for each beacon, up to a maximum of 4 for a combined +32%.
- Void sculptures provide a variable bonus dependent on quality (+2% at Normal), up to a maximum of 6 for a hypothetical limit of +30% (all Legendary). These quality based bonuses are provided below:
Quality | Bonus |
---|---|
Awful | +1% |
Poor | +1% |
Normal | +2% |
Good | +2% |
Excellent | +3% |
Masterwork | +3% |
Legendary | +5% |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
How much nearby buildings improve quality of psychic rituals performed here. |
|
|
- | - |
Version history[edit]
- Anomaly (DLC) Release - Added.