Difference between revisions of "Psychic Ritual Quality"

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(Base data and building factors of Psychic Ritual Quality Stat)
 
m (Remaining Stat Template data)
 
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{{Anomaly}}
 
{{Anomaly}}
 +
{{See also|Psychic Ritual Quality Offset}}
 
{{Verified|1.5.4104}}{{Stat
 
{{Verified|1.5.4104}}{{Stat
 +
| def name = PsychicRitualQuality
 +
| label = psychic ritual quality
 +
| description = How much nearby [[buildings]] improve quality of [[psychic rituals]] performed here.
 
| default base value = 0
 
| default base value = 0
 +
| show on default value = false
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = How much nearby [[buildings]] improve quality of [[psychic rituals]] performed here.
 
 
| category = PsychicRituals
 
| category = PsychicRituals
 
}}
 
}}
{{See also|Psychic Ritual Quality Offset}}
 
  
 
== Factors ==
 
== Factors ==
 
* [[Shard beacon]]s provide {{+|8%}} for each beacon, up to a maximum of 4 for a combined {{+|32%}}.
 
* [[Shard beacon]]s provide {{+|8%}} for each beacon, up to a maximum of 4 for a combined {{+|32%}}.
 
* [[Void sculpture]]s provide a variable bonus dependent on [[quality]] ({{+|2%}} at Normal), up to a maximum of 6 for a hypothetical limit of {{+|30%}} (all Legendary). These quality based bonuses are provided below:
 
* [[Void sculpture]]s provide a variable bonus dependent on [[quality]] ({{+|2%}} at Normal), up to a maximum of 6 for a hypothetical limit of {{+|30%}} (all Legendary). These quality based bonuses are provided below:
{| {{STDT| c_07 text-center}}
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<div><li style="display: inline-table;">
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{| {{STDT| c_10}}
 
! Quality !! Bonus
 
! Quality !! Bonus
 
|-
 
|-
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|-  
 
|-  
 
|}
 
|}
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</li></div>
  
 
== Stat Def Data ==
 
== Stat Def Data ==
{| {{STDT}}
+
{| {{STDT| c_10}}
 
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
 
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
 
|- id="Psychic Ritual Quality" <!--<StatDef>-->
 
|- id="Psychic Ritual Quality" <!--<StatDef>-->

Latest revision as of 19:34, 3 October 2024

Psychic Ritual Quality is a stat: How much nearby buildings improve quality of psychic rituals performed here. Its default value is 0%.

Factors[edit]

  • Shard beacons provide +8% for each beacon, up to a maximum of 4 for a combined +32%.
  • Void sculptures provide a variable bonus dependent on quality (+2% at Normal), up to a maximum of 6 for a hypothetical limit of +30% (all Legendary). These quality based bonuses are provided below:
  • Quality Bonus
    Awful +1%
    Poor +1%
    Normal +2%
    Good +2%
    Excellent +3%
    Masterwork +3%
    Legendary +5%
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      PsychicRitualQuality
    • Label:
      psychic ritual quality
    How much nearby buildings improve quality of psychic rituals performed here.
    • Display Order:
      500
    • Def Name:
      PsychicRituals
    • Label:
      Psychic ritual
    • Display All By Default:
      false
    • Show On Default Value: false
    • Default Base Value: 0%
    • To String Style: PercentZero
    - -

    Version history[edit]