Difference between revisions of "Accuracy Factor (Short)"
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(Accuracy Factor (Short) Stat) |
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{{Stub|reason=1) Two-way links}} | {{Stub|reason=1) Two-way links}} | ||
+ | {{See also|Accuracy Factor (Close)|Accuracy Factor (Medium)|Accuracy Factor (Long)}} | ||
{{Verified|1.5.4104}}{{Stat | {{Verified|1.5.4104}}{{Stat | ||
| def name = ShootingAccuracyFactor_Short | | def name = ShootingAccuracyFactor_Short | ||
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| display priority in category = 4048 | | display priority in category = 4048 | ||
}} | }} | ||
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There are no instances of this stat being used in the game. | There are no instances of this stat being used in the game. | ||
Latest revision as of 02:07, 23 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links. |
Accuracy Factor (Short) is a stat: A multiplier on accuracy at a distance of 12 cells. Its minimum allowed value is 1%. Its default value is 100%.
There are no instances of this stat being used in the game.
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
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A multiplier on accuracy at a distance of 12 cells. |
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- | 4048 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
- Biotech (DLC) Release - Added.