Difference between revisions of "Melee Damage Multiplier"

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(Melee Damage Multiplier Stat)
 
 
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{{About|the effect on an item's melee damage from quality|the multiplier to melee damage from the wielder|Melee Damage Factor}}
 
{{Verified|1.5.4104}}{{Stat
 
{{Verified|1.5.4104}}{{Stat
 
| def name = MeleeWeapon_DamageMultiplier
 
| def name = MeleeWeapon_DamageMultiplier

Latest revision as of 21:58, 3 November 2024

Melee Damage Multiplier is a stat: A damage multiplier applied to melee combat. Its minimum allowed value is 0%. Its default value is 100%.

Factors[edit]

  • Quality Factor
    Awful ×80%
    Poor ×90%
    Normal ×100%
    Good ×110%
    Excellent ×120%
    Masterwork ×145%
    Legendary ×165%
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      MeleeWeapon_DamageMultiplier
    • Label:
      melee damage multiplier
    A damage multiplier applied to melee combat.
    • Display Order:
      48
    • Def Name:
      Weapon_Melee
    • Label:
      Weapon (melee)
    • Display All By Default:
      false
    • Default Base Value: 100%
    • Min Value: 0%
    • To String Style: PercentZero
    • Show If Undefined: false
    • Scenario Randomizable: true
    • Parts:
      • StatPart_Quality:
        • Factor Awful: 80%
        • Factor Poor: 90%
        • Factor Normal: 100%
        • Factor Good: 110%
        • Factor Excellent: 120%
        • Factor Masterwork: 145%
        • Factor Legendary: 165%
    5008

    Version history[edit]