Difference between revisions of "Breathing"
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− | + | {{Capacity | |
− | {{ | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = The ability of a [[characters|character]] to breathe. | + | | description = The ability of a [[characters|character]] to breathe. Affects consciousness and movement. |
}} | }} | ||
− | + | ''Breathing'' is impaired by damaged [[lung]]s and [[human#Neck|neck]]. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans. | |
− | |||
− | |||
− | Breathing bears a small weight in the movement | + | ''Breathing'' bears a small weight in the consciousness and movement capacities, hence why [[Asthma|asthmatics]] will be slightly slower than healthy colonists. |
− | + | ||
+ | It is lethal for [[human]]s and [[animals]] for ''breathing'' to be reduced to zero. | ||
+ | |||
+ | {{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible ''breathing'' capacity is [[Effective Maximum::1.2|120%]] with a healthy pawn high on [[luciferium]] and with two [[detoxifier lung]]s {{BiotechIcon}} installed. | ||
+ | |||
+ | == Affected stats == | ||
+ | {{#ask: [[Breathing Importance::+]] | ||
+ | | ?Health Type = Type | ||
+ | | ?Breathing Importance# = Weight | ||
+ | | ?Breathing Limit# = Max | ||
+ | | ?description | ||
+ | | format = broadtable | ||
+ | | limit = 100 | ||
+ | | mainlabel = Name | ||
+ | | headers = plain | ||
+ | | sort = Health Type, | ||
+ | }} | ||
+ | |||
+ | == Base factors == | ||
+ | The following factors affect ''breathing'': | ||
+ | * [[Lung]] part efficiency. 50% importance per lung, no allowed defect. No Max (effectively 110%). | ||
+ | ** [[Detoxifier lung]]:{{BiotechIcon}} 110% part efficiency resulting in {{+|5%}} breathing per lung replaced. | ||
+ | * Neck part efficiency. 100% importance, no allowed defect. No Max (effectively 100%). | ||
+ | * Ribcage part efficiency. 100% importance, no allowed defect. No Max (effectively 100%). | ||
+ | * Sternum part efficiency. 100% importance, no allowed defect. No Max (effectively 100%). | ||
+ | |||
+ | == Offsets == | ||
+ | The following offsets affect ''breathing''. They are applied after the ''base factors''. | ||
+ | * [[Luciferium]] high: {{+|10%}} | ||
+ | * [[Infection]] extreme (advanced): {{--|5%}} | ||
+ | * [[Flu]] | ||
+ | ** Minor: {{--|10%}} | ||
+ | ** Major: {{--|15%}} | ||
+ | ** Extreme: {{--|20%}} | ||
+ | * [[Plague]] extreme (advanced): {{--|15%}} | ||
+ | * [[Tox gas]]:{{BiotechIcon}} | ||
+ | ** Mild: {{--|15%}} | ||
+ | ** Moderate: {{--|30%}} | ||
+ | ** Severe: {{--|60%}} | ||
+ | * [[Infant illness]]:{{BiotechIcon}} | ||
+ | ** Extreme: {{--|5%}} | ||
+ | |||
+ | {{Nav|stats|wide}} | ||
+ | [[Category:Capacity]] |
Latest revision as of 10:17, 7 January 2024
Breathing is a pawn capacity: The ability of a character to breathe. Affects consciousness and movement. Breathing is impaired by damaged lungs and neck. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
Breathing bears a small weight in the consciousness and movement capacities, hence why asthmatics will be slightly slower than healthy colonists.
It is lethal for humans and animals for breathing to be reduced to zero.
At the time of writing, the maximum possible breathing capacity is 120% with a healthy pawn high on luciferium and with two detoxifier lungs installed.
Affected stats[edit]
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Consciousness | Capacity | 0.2 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Moving | Capacity | 0.2 | - | How well a character can move around. Directly affected by consciousness. |
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Base factors[edit]
The following factors affect breathing:
- Lung part efficiency. 50% importance per lung, no allowed defect. No Max (effectively 110%).
- Detoxifier lung: 110% part efficiency resulting in +5% breathing per lung replaced.
- Neck part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
- Ribcage part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
- Sternum part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
Offsets[edit]
The following offsets affect breathing. They are applied after the base factors.
- Luciferium high: +10%
- Infection extreme (advanced): −5%
- Flu
- Minor: −10%
- Major: −15%
- Extreme: −20%
- Plague extreme (advanced): −15%
- Tox gas:
- Mild: −15%
- Moderate: −30%
- Severe: −60%
- Infant illness:
- Extreme: −5%