Difference between revisions of "Silver"

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{{Define|Metal
+
{{Infobox main|metallic
| category = Metallic
+
| name = Silver
| description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations.
+
| image = Silver c.png
 +
| description = This metal is mostly used as a commodity currency. It can also be used for making decorations.
 +
<!-- Base Stats -->
 +
| type = Material
 +
| type2 = Metal
 +
| stuff category = Metallic
 +
| marketvalue = 1
 +
| beauty = -4
 +
| mass base = 0.008
 +
| stack limit = 500
 +
| path cost = 14
 +
| rotatable = false
 +
| terrain affordance = Medium
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 2
 +
| beauty offset = 6
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 0.7
 +
| flammability factor = 0.4
 +
| armor - sharp factor = 0.72
 +
| armor - blunt factor = 0.36
 +
| armor - heat factor = 0.36
 +
| insulation - cold factor = 3
 +
| insulation - heat factor = 0
 +
| melee blunt damage factor = 1.0
 +
| melee sharp damage factor = 0.85
 +
| melee cooldown factor = 1
 +
| door opening speed factor = 1
 +
| rest effectiveness factor = 1
 +
<!-- Technical -->
 +
| defName = Silver
 +
<!-- Unused -->
 +
| always haulable = true
 
| color = (180,173,150)
 
| color = (180,173,150)
| always haulable = true
 
 
| construct effect = ConstructMetal
 
| construct effect = ConstructMetal
| def name = Silver
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Silver
 
| graphic path = Things/Item/Resource/Silver
 
| label = silver
 
| label = silver
| mass = 0.007
 
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout always show = true
 
| resource readout always show = true
 
| resource readout priority = First
 
| resource readout priority = First
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| small volume = true
 
| small volume = true
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| sound impact stuff = BulletImpactMetal
 
| sound impact stuff = BulletImpactMetal
 
| sound interact = Silver_Drop
 
| sound interact = Silver_Drop
| stack limit = 500
 
| thing class = ThingWithComps
 
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 +
| thing class = ThingWithComps
 
| use hit points = false
 
| use hit points = false
| beauty base = -4
+
| volume = 0.1
| beauty factor = 2
 
| beauty offset = 6
 
| flammability factor = 0.2
 
| market value base = 1
 
| max hit points factor = 0.7
 
| melee blunt damage factor = 1.1
 
| melee cooldown factor = 1
 
| melee sharp damage factor = 0.5
 
| armor - sharp factor = 0.72
 
| armor - blunt factor = 0.36
 
| armor - heat factor = 0.36
 
| work to make factor = 1
 
| work to build factor = 1
 
| rest effectiveness factor = 1
 
| door opening speed factor = 1
 
 
}}
 
}}
{{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[joy]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Although an equivalent value of [[Jade]] has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available.
+
{{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is recognized as a [[trade]] currency which all traders will readily accept.}}
 +
 
 +
== Acquisition ==
 +
Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground.
 +
 
 +
All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack.
 +
 
 +
== Ore ==
 +
[[File:Silver_ore.png|frameless|left|Silver ore]]
 +
 
 +
'''Silver ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.  
 +
 
 +
Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except [[Component#Ore|compacted machinery]] have the same base yield of 40 per tile of ore but produce resources worth more than {{Icon Small|silver||1}} each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders at 100% value, and is lighter than most other metals.
 +
 
 +
== Summary==
 +
Silver is the primary trade currency, also represented by dollars ($). It is also a necessary ingredient in building [[sterile tile]]s.
 +
 
 +
=== Usage ===
 +
Silver is directly used in the following crafting recipes:
 +
{{Ingredient List}}
  
Silver is also a necessary ingredient in building [[sterile tile]]s, which improve the rate at which your colonists do research and reduce the chance of [[infection]] during recovery from wounds.}}
+
It can also be used in place of other metals. Like [[gold]], silver is a [[small volume material]], so costs 10x the items compared to other metals. You can create [[furniture]], [[recreation]] sources, and [[sculptures]] with impressive [[beauty]] values, an it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]]. [[Jade]] (and gold) is more beautiful if it is available.
  
===Obtaining===
+
=== Gallery ===
Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. [[Events#Crashed ship part|Ancient ship parts]] often drop silver when destroyed. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground.
+
<gallery>
 +
Silver a.png|One silver
 +
Silver b.png|Partial stack
 +
Silver c.png|Full stack
 +
</gallery>
  
==Ore==
+
== Version history ==
[[File:Silver_ore.png|frameless|Silver ore]]
+
<gallery>
 +
Silver old.png|Old texture
 +
</gallery>
  
Silver ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block yields 40 silver, although miners with less than 8 skill in mining will produce less.
+
{{nav|materials|wide}}
 +
[[Category:Material]] [[Category:Metal]]

Latest revision as of 12:40, 16 November 2024

Silver

Silver

This metal is mostly used as a commodity currency. It can also be used for making decorations.

Base Stats

Type
MaterialMetal
Stuff Categories
Metallic
Market Value
Silver
Stack Limit
500
Mass
0.008 kg
Beauty
-4
Rotatable
False
Path Cost
14 (48%)

Building

Terrain Affordance
Medium

Stat Modifiers

Beauty Factor
×2
Beauty Offset
+6
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×0.7
Flammability
×0.4
Armor - Sharp
×0.72
Armor - Blunt
×0.36
Armor - Heat
×0.36
Insulation - Cold
+3 °C (5.4 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
×1.0
Melee Sharp Damage
×0.85
Melee Cooldown
×1
Door Opening Speed
×1
Rest Effectiveness
×1
Technical
defName
Silver
Color
(180,173,150)
Small Volume
true


Silver is a precious, uncommon material. It is recognized as a trade currency which all traders will readily accept.

Acquisition[edit]

Tiles of silver ore can be found on any map, but must be mined before they can be used. Once you've completed the research necessary to construct a deep drill, it can also be found in midsize deposits underground.

All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal raiders may carry silver with them when they attack.

Ore[edit]

Silver ore

Silver ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.

Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except compacted machinery have the same base yield of 40 per tile of ore but produce resources worth more than Silver 1 each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders at 100% value, and is lighter than most other metals.

Summary[edit]

Silver is the primary trade currency, also represented by dollars ($). It is also a necessary ingredient in building sterile tiles.

Usage[edit]

Silver is directly used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Grand sculpture Grand sculpture Stuff 400 (Metallic/Woody/Stony, 4000 for SMVs) Art
    Large sculpture Large sculpture Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Small sculpture Small sculpture Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Art
    Animal sleeping box Animal sleeping box Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Bed Bed Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Furniture
    Bookcase Bookcase Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Dining chair Dining chair Stuff 45 (Metallic/Woody, 450 for SMVs) Building - Furniture
    Double bed Double bed Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Dresser Dresser Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    End table End table Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Hospital bed Hospital bed Stuff 40 (Metallic, 400 for SMVs) + Steel 80 + Component 5 Building - Furniture
    Plant pot Plant pot Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Royal bed Royal bed Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) + Gold 50 Building - Furniture
    Shelf Shelf Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Small bookcase Small bookcase Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Small shelf Small shelf Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Stool Stool Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Table (1x2) Table (1x2) Stuff 28 (Metallic/Woody/Stony, 280 for SMVs) Building - Furniture
    Table (2x2) Table (2x2) Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    Table (2x4) Table (2x4) Stuff 95 (Metallic/Woody/Stony, 950 for SMVs) Building - Furniture
    Table (3x3) Table (3x3) Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Furniture
    Egg box Egg box Stuff 20 (Metallic/Woody, 200 for SMVs) Building - Misc
    Pen marker Pen marker Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Misc
    Sarcophagus Sarcophagus Stuff 60 (Woody/Metallic/Stony, 600 for SMVs) Building - Misc
    Urn Urn Stuff 20 (Metallic/Stony, 200 for SMVs) Building - Misc
    Art bench Art bench Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 50 Building - Production
    Butcher table Butcher table Stuff 75 (Metallic/Woody, 750 for SMVs) + Wood 20 Building - Production
    Drug lab Drug lab Stuff 50 (Metallic/Woody, 500 for SMVs) + Steel 75 + Component 6 Building - Production
    Electric tailor bench Electric tailor bench Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 50 + Component 2 Building - Production
    Hand tailor bench Hand tailor bench Stuff 75 (Metallic/Woody, 750 for SMVs) Building - Production
    Hi-tech research bench Hi-tech research bench Stuff 150 (Metallic, 1500 for SMVs) + Steel 100 + Component 10 Building - Production
    Simple research bench Simple research bench Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Steel 25 Building - Production
    Stonecutter's table Stonecutter's table Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 30 Building - Production
    Billiards table Billiards table Stuff 80 (Metallic/Woody/Stony, 800 for SMVs) + Cloth 80 + Wood 30 Building - Recreation
    Chess table Chess table Stuff 70 (Metallic/Woody/Stony, 700 for SMVs) Building - Recreation
    Game-of-Ur board Game-of-Ur board Stuff 35 (Metallic/Woody/Stony, 350 for SMVs) Building - Recreation
    Hoopstone ring Hoopstone ring Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Recreation
    Horseshoes pin Horseshoes pin Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Recreation
    Poker table Poker table Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) + Cloth 50 + Wood 25 Building - Recreation
    Barricade Barricade Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Security
    Foam turret Foam turret Stuff 30 (Metallic, 300 for SMVs) + Steel 70 + Component 3 + Chemfuel 140 Building - Security
    Mini-turret Mini-turret Stuff 30 (Metallic, 300 for SMVs) + Steel 70 + Component 3 Building - Security
    Mortar Mortar Stuff 50 (Metallic, 500 for SMVs) + Reinforced barrel 1 + Component 6 Building - Security
    Spike trap Spike trap Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Security
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) + Steel 40 + Component 2 Building - Structure
    Column Column Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Structure
    Door Door Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Fence Fence Stuff 1 (Metallic/Woody/Stony, 10 for SMVs) Building - Structure
    Fence gate Fence gate Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Ornate door Ornate door Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Gold 50 Building - Structure
    Wall Wall Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Structure
    Breach axe Breach axe Stuff 50 (Metallic, 500 for SMVs) Equipment - Weapons
    Club Club Stuff 40 (Metallic/Woody/Stony, 400 for SMVs) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Knife Knife Stuff 30 (Metallic, 300 for SMVs) Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody, 1000 for SMVs) Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody, 750 for SMVs) Equipment - Weapons
    Silver tile Silver tile Silver 70 Floor
    Sterile tile Sterile tile Steel 3 + Silver 12 Floor
    Flak helmet Flak helmet Stuff 40 (Metallic, 400 for SMVs) + Component 2 + Plasteel 10 Gear - Armor
    Plate armor Plate armor Stuff 170 (Metallic/Woody, 1700 for SMVs) Gear - Armor
    Simple helmet Simple helmet Stuff 40 (Metallic, 400 for SMVs) Gear - Armor
    Baby decoration Baby decoration Content added by the Biotech DLC Stuff 60 (Woody/Stony/Metallic, 600 for SMVs) Building - Furniture
    Crib Crib Content added by the Biotech DLC Stuff 25 (Woody/Stony/Metallic, 250 for SMVs) Building - Furniture
    School desk School desk Content added by the Biotech DLC Stuff 30 (Woody/Stony/Metallic, 300 for SMVs) Building - Furniture
    Toy box Toy box Content added by the Biotech DLC Stuff 80 (Woody/Stony/Metallic, 800 for SMVs) Building - Furniture
    Kid helmet Kid helmet Content added by the Biotech DLC Stuff 20 (Metallic, 200 for SMVs) Gear - Armor
    Terror sculpture Terror sculpture Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Bonsai pot Bonsai pot Content added by the Ideology DLC Stuff 24 (Metallic/Woody/Stony, 240 for SMVs) Building - Furniture
    Darklight brazier Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC Stuff 50 (Metallic/Stony, 500 for SMVs) Building - Furniture
    Slab bed Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Slab double bed Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Autobong Autobong Content added by the Ideology DLC Stuff 100 (Metallic/Woody, 1000 for SMVs) + Smokeleaf leaves 25 + Component 3 Building - Ideology (Buildings)
    Gibbet cage Gibbet cage Content added by the Ideology DLC Stuff 60 (Metallic, 600 for SMVs) Building - Ideology (Buildings)
    Grand altar Grand altar Content added by the Ideology DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Ideology (Buildings)
    Large altar Large altar Content added by the Ideology DLC Stuff 200 (Metallic/Woody/Stony, 2000 for SMVs) Building - Ideology (Buildings)
    Lectern Lectern Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Medium altar Medium altar Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Pew Pew Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Reliquary Reliquary Content added by the Ideology DLC Stuff 300 (Metallic/Stony, 3000 for SMVs) + Gold 75 Building - Ideology (Buildings)
    Skullspike Skullspike Content added by the Ideology DLC Stuff 25 (Woody/Metallic, 250 for SMVs) + Skull 1 Building - Ideology (Buildings)
    Small altar Small altar Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Styling station Styling station Content added by the Ideology DLC Stuff 80 (Metallic/Woody, 800 for SMVs) + Steel 30 Building - Ideology (Buildings)
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) Gear - Clothing
    Slicecap Slicecap Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) Gear - Clothing
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody, 250 for SMVs) Gear - Clothing
    Visage mask Visage mask Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) Gear - Clothing
    Brazier Brazier Content added by the Royalty DLC Stuff 50 (Metallic/Stony, 500 for SMVs) Building - Furniture
    Grand meditation throne Grand meditation throne Content added by the Royalty DLC Stuff 300 (Metallic/Stony, 3000 for SMVs) + Gold 75 Building - Furniture
    Meditation throne Meditation throne Content added by the Royalty DLC Stuff 125 (Metallic/Woody/Stony, 1250 for SMVs) Building - Furniture
    Large nature shrine Large nature shrine Content added by the Royalty DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Misc
    Small nature shrine Small nature shrine Content added by the Royalty DLC Stuff 150 (Metallic/Woody/Stony, 1500 for SMVs) Building - Misc
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody, 1500 for SMVs) Equipment - Weapons
    Coronet Coronet Content added by the Royalty DLC Stuff 50 (Metallic, 500 for SMVs) Gear - Clothing
    Crown Crown Content added by the Royalty DLC Stuff 75 (Metallic, 750 for SMVs) Gear - Clothing
    Stellic crown Stellic crown Content added by the Royalty DLC Stuff 85 (Metallic, 850 for SMVs) Gear - Clothing
  • It can also be used in place of other metals. Like gold, silver is a small volume material, so costs 10x the items compared to other metals. You can create furniture, recreation sources, and sculptures with impressive beauty values, an it can also be used to produce slightly better-than-average blunt weapons. Jade (and gold) is more beautiful if it is available.

    Gallery[edit]

    Version history[edit]