Difference between revisions of "Silver"
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− | {{ | + | {{Infobox main|metallic |
− | | | + | | name = Silver |
− | | description = This metal is mostly used as a commodity currency. It can also be used for making | + | | image = Silver c.png |
+ | | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Material | ||
+ | | type2 = Metal | ||
+ | | stuff category = Metallic | ||
+ | | marketvalue = 1 | ||
+ | | beauty = -4 | ||
+ | | mass base = 0.008 | ||
+ | | stack limit = 500 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | | terrain affordance = Medium | ||
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 2 | ||
+ | | beauty offset = 6 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | max hit points factor = 0.7 | ||
+ | | flammability factor = 0.4 | ||
+ | | armor - sharp factor = 0.72 | ||
+ | | armor - blunt factor = 0.36 | ||
+ | | armor - heat factor = 0.36 | ||
+ | | insulation - cold factor = 3 | ||
+ | | insulation - heat factor = 0 | ||
+ | | melee blunt damage factor = 1.0 | ||
+ | | melee sharp damage factor = 0.85 | ||
+ | | melee cooldown factor = 1 | ||
+ | | door opening speed factor = 1 | ||
+ | | rest effectiveness factor = 1 | ||
+ | <!-- Technical --> | ||
+ | | defName = Silver | ||
+ | <!-- Unused --> | ||
+ | | always haulable = true | ||
| color = (180,173,150) | | color = (180,173,150) | ||
− | |||
| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Silver | | graphic path = Things/Item/Resource/Silver | ||
| label = silver | | label = silver | ||
− | |||
| parent name = ResourceBase | | parent name = ResourceBase | ||
− | |||
| resource readout always show = true | | resource readout always show = true | ||
| resource readout priority = First | | resource readout priority = First | ||
− | |||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
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| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
+ | | thing class = ThingWithComps | ||
| use hit points = false | | use hit points = false | ||
− | | | + | | volume = 0.1 |
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}} | }} | ||
− | {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It | + | {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is recognized as a [[trade]] currency which all traders will readily accept.}} |
+ | |||
+ | == Acquisition == | ||
+ | Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground. | ||
+ | |||
+ | All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. | ||
+ | |||
+ | == Ore == | ||
+ | [[File:Silver_ore.png|frameless|left|Silver ore]] | ||
+ | |||
+ | '''Silver ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. | ||
+ | |||
+ | Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except [[Component#Ore|compacted machinery]] have the same base yield of 40 per tile of ore but produce resources worth more than {{Icon Small|silver||1}} each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders at 100% value, and is lighter than most other metals. | ||
+ | |||
+ | == Summary== | ||
+ | Silver is the primary trade currency, also represented by dollars ($). It is also a necessary ingredient in building [[sterile tile]]s. | ||
+ | |||
+ | === Usage === | ||
+ | Silver is directly used in the following crafting recipes: | ||
+ | {{Ingredient List}} | ||
− | + | It can also be used in place of other metals. Like [[gold]], silver is a [[small volume material]], so costs 10x the items compared to other metals. You can create [[furniture]], [[recreation]] sources, and [[sculptures]] with impressive [[beauty]] values, an it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]]. [[Jade]] (and gold) is more beautiful if it is available. | |
− | === | + | === Gallery === |
− | + | <gallery> | |
+ | Silver a.png|One silver | ||
+ | Silver b.png|Partial stack | ||
+ | Silver c.png|Full stack | ||
+ | </gallery> | ||
− | == | + | == Version history == |
− | + | <gallery> | |
+ | Silver old.png|Old texture | ||
+ | </gallery> | ||
− | + | {{nav|materials|wide}} | |
+ | [[Category:Material]] [[Category:Metal]] |
Latest revision as of 12:40, 16 November 2024
Silver
This metal is mostly used as a commodity currency. It can also be used for making decorations.
Base Stats
- Stuff Categories
- Metallic
- Market Value
- 1
- Stack Limit
- 500
- Mass
- 0.008 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 14 (48%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×2
- Beauty Offset
- +6
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×0.7
- Flammability
- ×0.4
- Armor - Sharp
- ×0.72
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.0
- Melee Sharp Damage
- ×0.85
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×1
- defName
- Silver
- Color
- (180,173,150)
- Small Volume
- true
Silver is a precious, uncommon material. It is recognized as a trade currency which all traders will readily accept.
Acquisition[edit]
Tiles of silver ore can be found on any map, but must be mined before they can be used. Once you've completed the research necessary to construct a deep drill, it can also be found in midsize deposits underground.
All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal raiders may carry silver with them when they attack.
Ore[edit]
Silver ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except compacted machinery have the same base yield of 40 per tile of ore but produce resources worth more than 1 each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders at 100% value, and is lighter than most other metals.
Summary[edit]
Silver is the primary trade currency, also represented by dollars ($). It is also a necessary ingredient in building sterile tiles.
Usage[edit]
Silver is directly used in the following crafting recipes:
It can also be used in place of other metals. Like gold, silver is a small volume material, so costs 10x the items compared to other metals. You can create furniture, recreation sources, and sculptures with impressive beauty values, an it can also be used to produce slightly better-than-average blunt weapons. Jade (and gold) is more beautiful if it is available.