Difference between revisions of "Train Animal Chance"
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− | {{Stat | + | {{Verified|1.2.2900}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentTwo | | to string style = PercentTwo | ||
− | | description = The base chance this person will make progress training an animal on a given attempt. | + | | description = The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. |
}} | }} | ||
− | ==Factors== | + | == Factors == |
− | * [[Skill::Animals]]: [[Skill Base Factor::0.10|10%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level. | + | * [[Skill#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.10|10%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level. |
− | |||
* [[Talking]]: [[Talking Importance::0.7|70%]] importance, 20% allowed defect. Max [[Talking Limit::1|100%]] | * [[Talking]]: [[Talking Importance::0.7|70%]] importance, 20% allowed defect. Max [[Talking Limit::1|100%]] | ||
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | * [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | ||
− | * | + | * [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. Max [[Manipulation Limit::1|100%]] |
+ | |||
+ | == Wildness == | ||
+ | {{Stub|section=1|reason=Verify which is correct in game and delete the other. if theory 2 is correct, add effrct of bonding to [[bond]]}} | ||
+ | |||
+ | In practice, the final tame chance is a function of both the animal's [[Wildness]] and the handler's Train Animal Chance. There are currently two theories for this relationship and it is currently unclear which, if either, is correct. | ||
+ | |||
+ | Theory 1: | ||
+ | * If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness. | ||
+ | |||
+ | Theory 2: | ||
+ | * The final train chance is equal to the Handler's train animal chance * (1.5 - the Animal's wildness) | ||
+ | * If the handler and animal are [[bond]]ed, mutiply this value by 5. | ||
+ | |||
+ | |||
+ | {{nav|stats|wide}} |
Latest revision as of 09:46, 27 March 2024
Train Animal Chance is a stat: The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. Its default value is 100%.
Factors[edit]
- Animals: 10% plus 5% per skill level.
- Talking: 70% importance, 20% allowed defect. Max 100%
- Hearing: 30% importance, 5% allowed defect. Max 100%
- Manipulation: 50% importance, 20% allowed defect. Max 100%
Wildness[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Verify which is correct in game and delete the other. if theory 2 is correct, add effrct of bonding to bond. |
In practice, the final tame chance is a function of both the animal's Wildness and the handler's Train Animal Chance. There are currently two theories for this relationship and it is currently unclear which, if either, is correct.
Theory 1:
- If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
Theory 2:
- The final train chance is equal to the Handler's train animal chance * (1.5 - the Animal's wildness)
- If the handler and animal are bonded, mutiply this value by 5.