Difference between revisions of "Animal Gather Yield"

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m (Harakoni moved page Animal Product Yield to Animal Gather Yield: Was renamed)
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{{Stub}}
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{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}
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{{Verified|1.3.3080}}
 
{{Stat
 
{{Stat
| default base value = 1.0
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| default base value = 1
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| min value = 0
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = This value makes this character more/less likely to waste the product when gathering wool or milk.
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| description = The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.
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| category = PawnWork
 
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}}
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Animal Gather Yield is uncapped however it does not further increase the yield gathered from animals above 100%. {{Hover title|Version/1.5.4062|At the time of writing}}, the maximum possible value it can take in the core game is '''581.7%''' while the maximum usable value is '''513.8%'''. This is achieved with an animal skill of 20 ({{Good|113%}}), the [[Ideoligion#Ranching|Ranching]] precept ({{Good|x120%}}), and a [[Manipulation#Formula|maxed manipulation]] of either {{Good|429%}} with [[trauma savant]] which prevents animal handling, or {{Good|379%}} without.
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== Factors ==
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* [[Skills#Animals|Animals]] [[Skill::Animals| ]]
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* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
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* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
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* [[Ideoligion#Ranching|Ranching]] precept multiplies efficiency by {{Good|x120%}}
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{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
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== Version history ==
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* [[Version/0.17.1546|0.17.1546]] - Added as '''Animal Product Yield'''
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* ? - Renamed to '''Animal Gather Yield'''
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* [[Version/1.5.4062|1.5.4062]] - Cap removed.
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{{Nav|stats|wide}}

Latest revision as of 20:20, 6 September 2024

Animal Gather Yield is a stat: The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product. Its minimum allowed value is 0%. Its default value is 100%.

Animal Gather Yield is uncapped however it does not further increase the yield gathered from animals above 100%. At the time of writing, the maximum possible value it can take in the core game is 581.7% while the maximum usable value is 513.8%. This is achieved with an animal skill of 20 (113%), the Ranching precept (×120%), and a maxed manipulation of either 429% with trauma savant which prevents animal handling, or 379% without.

Factors[edit]

Animals Skill Level Animal Gather Yield
100% Manipulation 125% Manipulation 150% Manipulation
0 60%64.5% 69%
1 70%75.25% 80.5%
2 75%80.62% 86.25%
3 80%86% 92%
4 85%91.38% 97.75%
5 90%96.75% 103.5%
6 95%102.13% 109.25%
7 97.5%104.81% 112.12%
8 100%107.5% 115%
9 101%108.58% 116.15%
10 102%109.65% 117.3%
11 103%110.73% 118.45%
12 104%111.8% 119.6%
13 105%112.88% 120.75%
14 106%113.95% 121.9%
15 107%115.03% 123.05%
16 108%116.1% 124.2%
17 109%117.18% 125.35%
18 110%118.25% 126.5%
19 112%120.4% 128.8%
20 113%121.47% 129.95%

Version history[edit]

  • 0.17.1546 - Added as Animal Product Yield
  • ? - Renamed to Animal Gather Yield
  • 1.5.4062 - Cap removed.