Difference between revisions of "Negotiation Ability"
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− | {{Stat | + | {{Verified|1.2.2900}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| min value = 0.4 | | min value = 0.4 | ||
| to string style = PercentTwo | | to string style = PercentTwo | ||
− | | description = How effective this person is as a negotiator. | + | | description = How effective this person is as a negotiator. This affects the speed of [[prisoner]] recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. |
+ | | category = PawnSocial | ||
}} | }} | ||
− | ==Factors== | + | == Factors == |
− | * [[Skill::Social]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level. | + | * [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level. |
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]] | * [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]] | ||
* [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | * [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | ||
+ | |||
+ | == Formula == | ||
+ | '''Negotiation Ability''' = (0.4 + Social skill level × 0.075) × {IF Talking < 0.95 THEN [1 + (Talking - 1) × 0.9] ELSE 1} × {IF Hearing < 0.95 THEN [1 + (Hearing - 1) × 0.9] ELSE 1} | ||
+ | |||
+ | For example the maximum possible value: | ||
+ | |||
+ | '''Negotiation Ability''' = (0.4 + 20 × 0.075) × {1} × {1} = '''190%''' | ||
+ | |||
+ | {{Stat Factors Table}} | ||
+ | {{nav|stats|wide}} |
Latest revision as of 20:12, 6 September 2024
Negotiation Ability is a stat: How effective this person is as a negotiator. This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. Its minimum allowed value is 40%. Its default value is 100%.
Factors[edit]
- Social: 40% plus 7.5% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 90% importance, 5% allowed defect. Max 100%
Formula[edit]
Negotiation Ability = (0.4 + Social skill level × 0.075) × {IF Talking < 0.95 THEN [1 + (Talking - 1) × 0.9] ELSE 1} × {IF Hearing < 0.95 THEN [1 + (Hearing - 1) × 0.9] ELSE 1}
For example the maximum possible value:
Negotiation Ability = (0.4 + 20 × 0.075) × {1} × {1} = 190%
Social Skill Level | Negotiation Ability |
---|---|
0 | 40% |
1 | 47.5% |
2 | 55% |
3 | 62.5% |
4 | 70% |
5 | 77.5% |
6 | 85% |
7 | 92.5% |
8 | 100% |
9 | 107.5% |
10 | 115% |
11 | 122.5% |
12 | 130% |
13 | 137.5% |
14 | 145% |
15 | 152.5% |
16 | 160% |
17 | 167.5% |
18 | 175% |
19 | 182.5% |
20 | 190% |