Difference between revisions of "Rest Rate Multiplier"
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− | {{ | + | {{Stub|reason=Factor order of operations}}{{Verified|1.2.2900}}{{Stat |
− | {{Stat | ||
| default base value = 1.0 | | default base value = 1.0 | ||
| min value = 0.05 | | min value = 0.05 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = A multiplier on how quickly a creature | + | | description = A multiplier on how quickly a creature [[rest]]s while sleeping. |
+ | | category = BasicsPawn | ||
}} | }} | ||
==Factors== | ==Factors== | ||
* [[Blood Pumping]]: [[Blood Pumping Importance::0.3|30%]] importance. No allowed defect. [[Blood Pumping Limit::-|No]] Max. | * [[Blood Pumping]]: [[Blood Pumping Importance::0.3|30%]] importance. No allowed defect. [[Blood Pumping Limit::-|No]] Max. | ||
− | * [[ | + | * [[Digestion]]: [[Digestion Importance::0.3|30%]] importance. No allowed defect. [[Digestion Limit::-|No]] Max. |
* [[Breathing]]: [[Breathing Importance::0.3|30%]] importance. No allowed defect. [[Breathing Limit::-|No]] Max. | * [[Breathing]]: [[Breathing Importance::0.3|30%]] importance. No allowed defect. [[Breathing Limit::-|No]] Max. | ||
+ | * [[Quick sleeper]] trait: {{+|50%}} | ||
+ | |||
+ | == Example == | ||
+ | Rest Rate Multiplier of a particular pawn can be calculated using the following formula: | ||
+ | |||
+ | '''Rest Rate Multiplier''' = (Base value + Offsets) × Factors × External factors | ||
+ | |||
+ | Let us calculate how fast a human could possibly sleep. It would have the following values: | ||
+ | * Base value: 100% | ||
+ | * Offset: {{+|50%}} ([[Quick sleeper]] trait) | ||
+ | * Factors: | ||
+ | ** Digestion capacity: '''×((132%-100%)*0.3)+1)''' (High on [[luciferium]] and [[Bionic stomach|Bionic]]/[[Reprocessor stomach|Reprocessor]]/[[Nuclear stomach|Nuclear]]/[[Sterilizing stomach|Sterilizing stomach]]). | ||
+ | ** Breathing capacity: '''×((110%-100%)*0.3)+1)''' (High on [[luciferium]]). | ||
+ | ** Blood Pumping capacity: '''×((190%-100%)*0.3)+1)''' (High on [[luciferium]], [[Bionic heart]], and [[Fibrous mechanites]]). | ||
+ | * External factor: '''×100%''' | ||
+ | |||
+ | '''Rest Rate Multiplier''' = (100% + 50%) × (1 + 0.32 × 0.3) × (1 + 0.10 × 0.3) × (1 + 0.90 × 0.3) = '''{{#expr: (100 + 50) * (1 + 0.32 * 0.3) * (1 + 0.10 * 0.3) * (1 + 0.90 * 0.3) round 2}}%''' | ||
+ | |||
+ | {{nav|stats|wide}} |
Latest revision as of 19:39, 6 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Factor order of operations. |
Rest Rate Multiplier is a stat: A multiplier on how quickly a creature rests while sleeping. Its minimum allowed value is 5%. Its default value is 100%.
Factors[edit]
- Blood Pumping: 30% importance. No allowed defect. No Max.
- Digestion: 30% importance. No allowed defect. No Max.
- Breathing: 30% importance. No allowed defect. No Max.
- Quick sleeper trait: +50%
Example[edit]
Rest Rate Multiplier of a particular pawn can be calculated using the following formula:
Rest Rate Multiplier = (Base value + Offsets) × Factors × External factors
Let us calculate how fast a human could possibly sleep. It would have the following values:
- Base value: 100%
- Offset: +50% (Quick sleeper trait)
- Factors:
- Digestion capacity: ×((132%-100%)*0.3)+1) (High on luciferium and Bionic/Reprocessor/Nuclear/Sterilizing stomach).
- Breathing capacity: ×((110%-100%)*0.3)+1) (High on luciferium).
- Blood Pumping capacity: ×((190%-100%)*0.3)+1) (High on luciferium, Bionic heart, and Fibrous mechanites).
- External factor: ×100%
Rest Rate Multiplier = (100% + 50%) × (1 + 0.32 × 0.3) × (1 + 0.10 × 0.3) × (1 + 0.90 × 0.3) = 215.05%