Difference between revisions of "Negotiation Ability"

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| min value = 0.4
 
| min value = 0.4
 
| to string style = PercentTwo
 
| to string style = PercentTwo
| description = How effective this person is as a negotiator. <Br>This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.
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| description = How effective this person is as a negotiator. This affects the speed of [[prisoner]] recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.
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| category = PawnSocial
 
}}
 
}}
  
==Factors==
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== Factors ==
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level.
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level.
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
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== Formula ==
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'''Negotiation Ability''' = (0.4 + Social skill level × 0.075) × {IF Talking < 0.95 THEN [1 + (Talking - 1) × 0.9] ELSE 1} × {IF Hearing < 0.95 THEN [1 + (Hearing - 1) × 0.9] ELSE 1}
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For example the maximum possible value:
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'''Negotiation Ability''' = (0.4 + 20 × 0.075) × {1} × {1} = '''190%'''
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{{Stat Factors Table}}
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{{nav|stats|wide}}

Latest revision as of 20:12, 6 September 2024

Negotiation Ability is a stat: How effective this person is as a negotiator. This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. Its minimum allowed value is 40%. Its default value is 100%.

Factors[edit]

  • Social: 40% plus 7.5% per skill level.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 90% importance, 5% allowed defect. Max 100%

Formula[edit]

Negotiation Ability = (0.4 + Social skill level × 0.075) × {IF Talking < 0.95 THEN [1 + (Talking - 1) × 0.9] ELSE 1} × {IF Hearing < 0.95 THEN [1 + (Hearing - 1) × 0.9] ELSE 1}

For example the maximum possible value:

Negotiation Ability = (0.4 + 20 × 0.075) × {1} × {1} = 190%
Social Skill Level Negotiation Ability
0 40%
1 47.5%
2 55%
3 62.5%
4 70%
5 77.5%
6 85%
7 92.5%
8 100%
9 107.5%
10 115%
11 122.5%
12 130%
13 137.5%
14 145%
15 152.5%
16 160%
17 167.5%
18 175%
19 182.5%
20 190%