Difference between revisions of "Food Poison Chance"

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{{See also|altphrase=This is about the pawn stat, for the absolute chance to cause food poisoning, see|Food poisoning}}
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{{About|the pawn stat|the absolute chance to cause food poisoning|Food poisoning}}
{{Stat
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{{Verified|1.3.3200}}{{Stat
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentTwo
 
| to string style = PercentTwo
 
| description = The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting
 
| description = The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting
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| category = PawnWork
 
}}
 
}}
  
A [[Menus#Cook|cook's]] cooking skill determines their chance to contaminate the meal and cause [[food poisoning]] as listed below, however the real chance that a meal will be poisoned is determined by this stat as well as the [[Room stats#Cleanliness|room cleanliness]] where the meal is prepared. Additionally, [[AI_Storytellers#Options|AI storyteller options]] including Difficulty have a direct scalar effect on the chance, with 30%, 50%, 75%, 100%, 110%, and 120% multipliers at Peaceful, Community builder, Adventure story, Strive to survive, Blood and dust, and Losing is fun respectively. See [[food poisoning]] for details.
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A [[Work#Cook|cook's]] cooking skill determines their chance to contaminate the meal and cause [[food poisoning]] as listed below, however the real chance that a meal will be poisoned is determined by this stat as well as the [[Room stats#Cleanliness|room cleanliness]] where the meal is prepared. Additionally, [[AI_Storytellers#Options|AI storyteller options]] including Difficulty have a direct scalar effect on the chance, with 30%, 50%, 75%, 100%, 110%, and 120% multipliers at Peaceful, Community builder, Adventure story, Strive to survive, Blood and dust, and Losing is fun respectively. See [[food poisoning]] for details.
  
 
==Factors==
 
==Factors==

Latest revision as of 21:25, 6 September 2024

Food Poison Chance is a stat: The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting Its default value is 100%.

A cook's cooking skill determines their chance to contaminate the meal and cause food poisoning as listed below, however the real chance that a meal will be poisoned is determined by this stat as well as the room cleanliness where the meal is prepared. Additionally, AI storyteller options including Difficulty have a direct scalar effect on the chance, with 30%, 50%, 75%, 100%, 110%, and 120% multipliers at Peaceful, Community builder, Adventure story, Strive to survive, Blood and dust, and Losing is fun respectively. See food poisoning for details.

Factors[edit]

Cooking Skill Level Food Poison Chance %
0 5.00
1 4.00
2 3.00
3 2.00
4 1.50
5 1.00
6 0.50
7 0.25
8 0.15
9 0.10
10 0.10
11 0.10
12 0.10
13 0.10
14 0.10
15 0.10
16 0.10
17 0.10
18 0.10
19 0.10
20 0.10