Difference between revisions of "Medical Tend Quality"
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==Factors== | ==Factors== | ||
− | {{stub|section=1|Skill table}} | + | {{stub|section=1|reason = Skill table}} |
* [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | * [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | ||
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit |
Revision as of 10:47, 20 March 2022
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.
Tend quality is at 70% when using self-tend. Its default value is 100%.
Factors
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Skill table. |
- Medical: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit
- Sight: 70% importance, 140% limit
Version history
- 0.12.906 - Now affected by room stats