Difference between revisions of "Hunting Stealth"
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− | ! colspan=2 | Hunting Stealth | + | ! colspan=2 | Hunting Stealth Post-Processing Curve |
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| {{GraphChart|width=200|height=200|xAxisTitle=Pre Curve Hunting Stealth|yAxisTitle=Post Curve Hunting Stealth|type=line|x=0, 0.1, 0.2, 0.5, 1.0|y1=0.0, 0.5, 0.75, 0.8, 0.9}} | | {{GraphChart|width=200|height=200|xAxisTitle=Pre Curve Hunting Stealth|yAxisTitle=Post Curve Hunting Stealth|type=line|x=0, 0.1, 0.2, 0.5, 1.0|y1=0.0, 0.5, 0.75, 0.8, 0.9}} |
Revision as of 05:42, 11 June 2022
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Hunting Stealth is a stat: This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. Its default value is 100%.
Factors
- Shooting: 0% plus 5% per skill level.
- Animals: 0% plus 5% per skill level.
- Moving: 100% importance. No max
Post-Processing Curve
Hunting Stealth Post-Processing Curve | |
---|---|
Hunting stealth is affected by a post-processing curve that has points:
In effect, this caps hunting stealth at 90%. |
Shooting + Animals Skill Level | Hunting Stealth | ||
---|---|---|---|
100% Moving | 125% Moving | 150% Moving | |
0 | 0% | 0% | 0% |
4 | 50% | ? | ? |
8 | 75% | ? | ? |
20 | 80% | ? | ? |
40 | 90% | ? | ? |