Difference between revisions of "Global Learning Factor"
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(Adding genes. Tagging for Order of Operations. If its the same as other stats it'll be 1) but needs to be checked.) |
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===Offsets=== | ===Offsets=== | ||
These values act as offsets to Global Learning Factor. That is they are added to the base value of 100%. For example, a pawn with the Fast Learner trait and a Learning Assistant implant has a final Global Learning Factor of 195%. | These values act as offsets to Global Learning Factor. That is they are added to the base value of 100%. For example, a pawn with the Fast Learner trait and a Learning Assistant implant has a final Global Learning Factor of 195%. | ||
− | * [[Too smart|Too Smart]] trait - | + | * [[Too smart|Too Smart]] trait - {{+|75%}}, while also inflicting a penalty to [[Mental Break Threshold|mental break threshold]]. |
− | * [[Fast learner|Fast Learner]] trait - | + | * [[Fast learner|Fast Learner]] trait - {{+|75%}} |
− | * [[Slow learner|Slow Learner]] trait - | + | * [[Slow learner|Slow Learner]] trait - {{--|75%}} |
− | * [[Learning assistant]] implant {{RoyaltyIcon}} - | + | * [[Learning assistant]] implant {{RoyaltyIcon}} - {{+|20%}} |
− | * [[Neural supercharger]] building {{IdeologyIcon}} - | + | * [[Neural supercharger]] building {{IdeologyIcon}} - {{+|25%}} |
− | * [[Gene#Quick study|Quick study]] gene {{BiotechIcon}} - | + | * [[Gene#Quick study|Quick study]] gene {{BiotechIcon}} - {{+|50%}} |
===Factors=== | ===Factors=== |
Revision as of 11:39, 24 November 2022
See also: Skills
Global Learning Factor is a stat: Global learning efficiency for all skills. Its default value is 100%. Global learning factor is a direct multiplier on the experience gained for skills.
Real XP gained = Global Learning Factor x Passion Multiplier x Base XP gained
Factors
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Check order of operations for Slow study gene and offsets. Is Fast Learner + Slow Study 1) (100%+75%)*50% = 87.5% or 2) (100%*50%)+75% = 125%. |
Offsets
These values act as offsets to Global Learning Factor. That is they are added to the base value of 100%. For example, a pawn with the Fast Learner trait and a Learning Assistant implant has a final Global Learning Factor of 195%.
- Too Smart trait - +75%, while also inflicting a penalty to mental break threshold.
- Fast Learner trait - +75%
- Slow Learner trait - −75%
- Learning assistant implant - +20%
- Neural supercharger building - +25%
- Quick study gene - +50%
Factors
- Slow study gene - ×50%