Difference between revisions of "Global Certainty Loss Factor"
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=== Traits === | === Traits === | ||
− | * [[Iron- | + | * [[Iron-willed]] - 25% multiplier |
* [[Steadfast]] - 50% multiplier | * [[Steadfast]] - 50% multiplier | ||
* [[Nervous]] - 200% multiplier | * [[Nervous]] - 200% multiplier | ||
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* [[Psychopath]] - 50% multiplier | * [[Psychopath]] - 50% multiplier | ||
* [[Abrasive]] - 50% multiplier | * [[Abrasive]] - 50% multiplier | ||
− | * [[Too | + | * [[Too smart]] - 50% multiplier |
* [[Ascetic]] - 50% multiplier | * [[Ascetic]] - 50% multiplier | ||
* [[Wimp]] - 200% multiplier | * [[Wimp]] - 200% multiplier |
Revision as of 23:33, 16 February 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
See also: Conversion and Conversion Power
Global Certainty Loss Factor is a stat: A multiplier on how much certainty this person loses when someone else tries to convert them away from their ideoligion. Its default value is 100%.
Factors
All factors stack multiplicatively. Some traits also conflict with the memes of a given ideology, but while this does add another multiplier on the conversion attempt, it does not affect this stat specifically.
Traits
- Iron-willed - 25% multiplier
- Steadfast - 50% multiplier
- Nervous - 200% multiplier
- Volatile - 300% multiplier
- Kind - 200% multiplier
- Psychopath - 50% multiplier
- Abrasive - 50% multiplier
- Too smart - 50% multiplier
- Ascetic - 50% multiplier
- Wimp - 200% multiplier
- Slow learner - 50% multiplier
Precepts
- Apostasy: Abhorrent - 40% multiplier
- Apostasy: Horrible - 60% multiplier
- Apostasy: Disapproved - 80% multiplier
Roles
Any ideoligious role including leader, moral guide, and specialists, imposes a 50% multiplier.