Difference between revisions of "Global Certainty Loss Factor"

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=== Traits ===
 
=== Traits ===
* [[Iron-Willed]] - 25% multiplier
+
* [[Iron-willed]] - 25% multiplier
 
* [[Steadfast]] - 50% multiplier
 
* [[Steadfast]] - 50% multiplier
 
* [[Nervous]] - 200% multiplier
 
* [[Nervous]] - 200% multiplier
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* [[Psychopath]] - 50% multiplier
 
* [[Psychopath]] - 50% multiplier
 
* [[Abrasive]] - 50% multiplier
 
* [[Abrasive]] - 50% multiplier
* [[Too Smart]] - 50% multiplier
+
* [[Too smart]] - 50% multiplier
 
* [[Ascetic]] - 50% multiplier
 
* [[Ascetic]] - 50% multiplier
 
* [[Wimp]] - 200% multiplier
 
* [[Wimp]] - 200% multiplier

Revision as of 23:33, 16 February 2023

Global Certainty Loss Factor is a stat: A multiplier on how much certainty this person loses when someone else tries to convert them away from their ideoligion. Its default value is 100%.

Factors

All factors stack multiplicatively. Some traits also conflict with the memes of a given ideology, but while this does add another multiplier on the conversion attempt, it does not affect this stat specifically.

Traits

Precepts

Roles

Any ideoligious role including leader, moral guide, and specialists, imposes a 50% multiplier.