Difference between revisions of "Global Work Speed"

From RimWorld Wiki
Jump to navigation Jump to search
(added minimum)
(Clarified order and children and light factors)
Line 6: Line 6:
 
}}
 
}}
  
== Factors ==
+
== Formula ==
{{Stub|section=1|reason=1) Does inspiration multiplication occur before or after the effect of traits such as Industrious 2) How does Age/Childhood{{BiotechIcon}} affect stat 3) [[Ideoligion#Child labor]] 3) drum part and orhwr rituals}}
+
The default value is 100% which is first modified by the offsets and then by the factors.
<!--Order vs Traits and Drugs unknown, but mood removed.
+
 
Trait modifiers are applied first, then the multiplier for mood is applied.
+
=== Offsets ===
--->
+
* [[Traits]]
* '''Traits:'''
+
** Neurotic
** [[Very neurotic]]: {{+|40%}}
+
*** [[Very neurotic]]: {{+|40%}}
** [[Industrious]]: {{+|35%}}
+
*** [[Neurotic]]: {{+|20%}}
** [[Hard worker]]: {{+|20%}}
+
** Industrious
** [[Neurotic]]: {{+|20%}}
+
*** [[Industrious]]: {{+|35%}}
** [[Lazy]]: {{--|20%}}
+
*** [[Hard worker]]: {{+|20%}}
** [[Slothful]]: {{--|35%}}
+
*** [[Lazy]]: {{--|20%}}
 +
*** [[Slothful]]: {{--|35%}}
 
* [[Drugs]]
 
* [[Drugs]]
**[[Wake-up]]: {{+|50%}}
+
** [[Wake-up]] high: {{+|50%}}
* '''Abilities'''
+
* [[Precepts]]
** [[Ideoligion#Work drive ability|Work drive]]: {{+|50%}}
+
** [[Ideoligion#Child labor|Child labor: encouraged]] {{IdeologyIcon}}{{BiotechIcon}}: {{+|20%}} ([[Children]] only)
* [[Inspiration]]
+
** [[Ideoligion#Mechanoid labor|Mechanoid labor: enhanced]] {{IdeologyIcon}}{{BiotechIcon}}: {{--|8%}} and  {{+|20%}} ([[Mechanoid]] only)
** [[Mental inspiration#Work frenzy| Work frenzy]]: {{Good|x1.8}}
+
** [[Ideoligion#Raiding|Raiding: respected]] {{IdeologyIcon}}: {{--|8%}}
* [[Light]]
+
** [[Ideoligion#Raiding|Raiding: required]] {{IdeologyIcon}}: {{--|16%}}
** Light values of less than 0.3 cause up to a {{Bad|x0.8}} factor, scaling linearly.{{Check Tag|Detail Needed|Scaling from what to what at what to what}} Pawns that are [[Sight|Blind]], have the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept,{{IdeologyIcon}} or have the [[Dark vision]] gene{{BiotechIcon}} are unaffected by this factor.
+
* Abilities
* [[Slaves]]{{IdeologyIcon}}
+
** [[Ideoligion#Work drive ability|Work drive]] {{IdeologyIcon}}: {{+|50%}}
** {{Bad|x0.85}}
+
** [[Ideoligion#Work focus ability|Work focus]] {{IdeologyIcon}}: {{+|20%}}
* [[Ideoligion#Raiding|Raiding]] precept{{IdeologyIcon}}
+
 
** Respected: {{--|8%}}
+
=== Factors ===
** Required: {{--|16%}}
+
* [[Mental inspiration#Work frenzy|Work frenzy]] inspiration: {{Good|×1.8}}
* [[Ideoligion#Child labor|Child labor: Encouraged]] precept{{IdeologyIcon}}{{BiotechIcon}}: {{+|20%}} ([[Children]] only)
+
* [[Light]]:
 +
:{| class="wikitable" style="text-align:right"
 +
! Light !! Factor !! Graph
 +
|-
 +
| 0% || {{Bad|×0.3}}
 +
| rowspan="3" | {{Graph:Chart| width = 200 | height = 200 | xAxisTitle = Light | yAxisTitle = Factor | type = line | x =0, 0.3, 1 | y1 = 0.8, 1, 1}}
 +
|-
 +
| 0% to 30% || <pre>0.8 + Light × 2 / 3</pre>
 +
|-
 +
| 30% to 100% || '''×1'''
 +
|}
 +
:Pawns that are [[Sight|Blind]], have the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept,{{IdeologyIcon}} or have the [[Dark vision]] gene{{BiotechIcon}} are unaffected by this factor.
 +
* [[Slaves]] {{IdeologyIcon}}: {{Bad|×0.85}}
 +
* [[Mechanoids]] {{BiotechIcon}}: {{Bad|×0.5}}
 +
* [[Children]] {{BiotechIcon}}:
 +
:{| class="wikitable" style="text-align:right"
 +
! Age !! Factor !! Graph
 +
|-
 +
| 4 || {{Bad|×0.2}}
 +
| rowspan="5" | {{Graph:Chart| width = 200 | height = 200 | xAxisTitle = Age | yAxisTitle = Factor | type = line | x = 4, 12, 18 | y1 = 0.2, 0.8, 1}}
 +
|-
 +
| 4 to 12 || <pre>0.2 + (Age - 4) × 0.3 / 4</pre>
 +
|-
 +
| 12 || {{Bad|×0.8}}
 +
|-
 +
| 4 to 12 || <pre>0.8 + (Age - 12) × 0.2 / 6</pre>
 +
|-
 +
| 18 || '''×1'''
 +
|}
 +
 
 +
{{Stub|section=1|reason= Drum part and other rituals claim in their description that they increase the work speed but so far I couldn't reproduce it and there is nothing in the xmls. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 17:36, 4 December 2023 (UTC)}}
  
 
== Effects ==
 
== Effects ==
Line 42: Line 73:
 
| sort = Health Type,  
 
| sort = Health Type,  
 
}}
 
}}
 +
 
== Version history ==
 
== Version history ==
 
* Beta 18 - Bonus to Global Work Speed from high [[Mood]] removed.
 
* Beta 18 - Bonus to Global Work Speed from high [[Mood]] removed.
  
{{nav|stats|wide}}
+
{{Nav|stats|wide}}

Revision as of 17:37, 4 December 2023

Global Work Speed is a stat: A multiplier on someone's speed at doing any work. Its minimum allowed value is 30%. Its default value is 100%.

Formula

The default value is 100% which is first modified by the offsets and then by the factors.

Offsets

Factors

Light Factor Graph
0% ×0.3
0% to 30%
0.8 + Light × 2 / 3
30% to 100% ×1
Pawns that are Blind, have the Lighting: Darklight preferred precept,Content added by the Ideology DLC or have the Dark vision geneContent added by the Biotech DLC are unaffected by this factor.
Age Factor Graph
4 ×0.2
4 to 12
0.2 + (Age - 4) × 0.3 / 4
12 ×0.8
4 to 12
0.8 + (Age - 12) × 0.2 / 6
18 ×1

Effects

The following stats are scaled directly by Global Work Speed

StatDescription
Animal Gather SpeedThe speed at which this person milks, shears, and otherwise gathers resources from animals.
Butchery SpeedSpeed at which this person butchers flesh creatures.
Construction SpeedSpeed at which this person constructs and repairs buildings.
Cooking SpeedThe speed at which this person cooks meals.
Deep Drilling SpeedA speed at which this person uses a deep drill to extract underground resources.
Drug Synthesis SpeedHow fast this character synthesizes complex chemical drugs.
Entity Study RateThe rate at which this person generates knowledge from studying unnatural entities.
General Labor SpeedThe speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production.
Hacking SpeedHow fast this person can hack into computer terminals.
Mechanoid Shredding SpeedThe speed at which this person can shred a mechanoid for resources.
Medical Operation SpeedThe speed at which the character performs medical operations.
Medical Tend SpeedSpeed at which the character tends to wounds and illnesses.
Mining SpeedA speed at which this person mines away walls.
Plant Work SpeedSpeed at which this person sows and harvests plants.
Pruning SpeedA multiplier on how fast this person can prune a Gauranlen tree to maintain their connection with it. Pruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here.
Research SpeedHow fast this person performs research and how quickly they can find things using scanning equipment.
Smelting SpeedThe speed at which this person smelts things. Since smelting is dumb labor, smelting speed is not affected by any skill.
Smoothing SpeedA multiplier on the speed at which this person smooths rough stone floors and walls.

Version history

  • Beta 18 - Bonus to Global Work Speed from high Mood removed.