Difference between revisions of "Melee Armor Penetration"
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(base StatDef info: explanation of how the game calculates this stat is missing) |
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| default base value = 0 | | default base value = 0 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = Average armor penetration of all attacks in melee combat. | + | | description = Average armor penetration of all attacks in melee combat.<br id="n" />This stat includes currently used weapon. |
| category = PawnCombat | | category = PawnCombat | ||
}} | }} |
Latest revision as of 21:06, 11 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Thorough explanation of StatWorker_MeleeArmorPenetration and all of its contributing factors towards the calculated melee AP. |
Melee Armor Penetration is a stat: Average armor penetration of all attacks in melee combat.
This stat includes currently used weapon. Its minimum allowed value is 0%. Its default value is 0%.
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Average armor penetration of all attacks in melee combat. This stat includes currently used weapon. |
|
|
- | 4100 |