Difference between revisions of "Sharp Damage"
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m (Sharp Damage Stat) |
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| display priority in category = 4505 | | display priority in category = 4505 | ||
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+ | {{See also|Blunt Damage}} | ||
== Bases == | == Bases == | ||
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{| {{STDT| sortable c_03}} | {| {{STDT| sortable c_03}} | ||
− | ! Material !! [[Property:Melee Sharp Damage Factor|Sharp<br />Damage<br />Factor]] | + | ! Material !! Category !! [[Property:Melee Sharp Damage Factor|Sharp<br />Damage<br />Factor]] |
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{{#ask: [[Melee Sharp Damage Factor::+]] | {{#ask: [[Melee Sharp Damage Factor::+]] | ||
+ | | ?Type2 | ||
| ?Melee Sharp Damage Factor | | ?Melee Sharp Damage Factor | ||
| format = template | | format = template |
Revision as of 17:12, 23 September 2024
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Sharp Damage is a stat: A multiplier on damage from sharp-type attacks for weapons made of this material. Its default value is 100%.
See also: Blunt Damage
Bases
Material | Category | Sharp Damage Factor |
---|---|---|
Gold | Metal | 0.75 |
Granite blocks | Stone | 0.65 |
Jade | Stone | 1 |
Limestone blocks | Stone | 0.6 |
Marble blocks | Stone | 0.6 |
Plasteel | Metal | 1.1 |
Sandstone blocks | Stone | 0.5 |
Silver | Metal | 0.85 |
Slate blocks | Stone | 0.6 |
Steel | Metal | 1 |
Uranium | Metal | 1.1 |
Wood | Woody | 0.4 |
Bioferrite | Metal | 1.3 |
Stat Def Data
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A multiplier on damage from sharp-type attacks for weapons made of this material. |
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- | 4505 |
Version history
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |