Difference between revisions of "Melee Cooldown"

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{| {{STDT| sortable c_03}}
 
{| {{STDT| sortable c_03}}
! Material !! [[Property:Melee Cooldown Factor|Melee<br />Cooldown<br />Factor]]
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! Material !! Category !! [[Property:Melee Cooldown Factor|Melee<br />Cooldown<br />Factor]]
 
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{{#ask: [[Melee Cooldown Factor::+]]
 
{{#ask: [[Melee Cooldown Factor::+]]
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| ?Melee Cooldown Factor
 
| ?Melee Cooldown Factor
 
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Latest revision as of 17:13, 23 September 2024

Melee Cooldown is a stat: A multiplier on attack delay for weapons made of this material. Its minimum allowed value is 5%. Its default value is 100%.

Factors[edit]

  • Material Category Melee
    Cooldown
    Factor
    Gold Metal 1
    Granite blocks Stone 1.3
    Jade Stone 1.3
    Limestone blocks Stone 1.3
    Marble blocks Stone 1.3
    Plasteel Metal 0.8
    Sandstone blocks Stone 1.3
    Silver Metal 1
    Slate blocks Stone 1.3
    Steel Metal 1
    Uranium Metal 1.1
    Wood Woody 1
    Bioferrite Content added by the Anomaly DLC Metal 1
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      MeleeWeapon_CooldownMultiplier
    • Label:
      melee cooldown
    A multiplier on attack delay for weapons made of this material.
    • Display Order:
      74
    • Def Name:
      StuffStatFactors
    • Label:
      Multipliers when made of this
    • Display All By Default:
      true
    • Default Base Value: 100%
    • Min Value: 5%
    • To String Style: PercentZero
    • Show If Undefined: false
    - 4504

    Version history[edit]