Difference between revisions of "Melee Cooldown"
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− | ! Material !! [[Property:Melee Cooldown Factor|Melee<br />Cooldown<br />Factor]] | + | ! Material !! Category !! [[Property:Melee Cooldown Factor|Melee<br />Cooldown<br />Factor]] |
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{{#ask: [[Melee Cooldown Factor::+]] | {{#ask: [[Melee Cooldown Factor::+]] | ||
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| ?Melee Cooldown Factor | | ?Melee Cooldown Factor | ||
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Latest revision as of 17:13, 23 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links. |
Melee Cooldown is a stat: A multiplier on attack delay for weapons made of this material. Its minimum allowed value is 5%. Its default value is 100%.
Factors[edit]
Material | Category | Melee Cooldown Factor |
---|---|---|
Gold | Metal | 1 |
Granite blocks | Stone | 1.3 |
Jade | Stone | 1.3 |
Limestone blocks | Stone | 1.3 |
Marble blocks | Stone | 1.3 |
Plasteel | Metal | 0.8 |
Sandstone blocks | Stone | 1.3 |
Silver | Metal | 1 |
Slate blocks | Stone | 1.3 |
Steel | Metal | 1 |
Uranium | Metal | 1.1 |
Wood | Woody | 1 |
Bioferrite | Metal | 1 |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A multiplier on attack delay for weapons made of this material. |
|
|
- | 4504 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |