Difference between revisions of "Melee Damage Multiplier"
Jump to navigation
Jump to search
(Melee Damage Multiplier Stat) |
|||
Line 1: | Line 1: | ||
{{Stub|reason=1) Two-way links}} | {{Stub|reason=1) Two-way links}} | ||
+ | {{About|the effect on an item's melee damage from quality|the multiplier to melee damage from the wielder|Melee Damage Factor}} | ||
{{Verified|1.5.4104}}{{Stat | {{Verified|1.5.4104}}{{Stat | ||
| def name = MeleeWeapon_DamageMultiplier | | def name = MeleeWeapon_DamageMultiplier |
Latest revision as of 21:58, 3 November 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links. |
This article is about the effect on an item's melee damage from quality. For the multiplier to melee damage from the wielder, see Melee Damage Factor.
Melee Damage Multiplier is a stat: A damage multiplier applied to melee combat. Its minimum allowed value is 0%. Its default value is 100%.
Factors[edit]
Quality | Factor |
---|---|
Awful | ×80% |
Poor | ×90% |
Normal | ×100% |
Good | ×110% |
Excellent | ×120% |
Masterwork | ×145% |
Legendary | ×165% |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A damage multiplier applied to melee combat. |
|
|
|
5008 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |