Difference between revisions of "Consciousness"

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===Offsets===
 
===Offsets===
 
*[[Go-juice]]: +20%
 
*[[Go-juice]]: +20%
*[[Luciferium]]: +10%
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*[[Luciferium]]:
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**High: +10%
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**Withdrawal: 80% max
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*Psychite withdrawal - [[Flake]]/[[Yayo]]/[[Psychite tea]]
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**Withdrawal: -20%
 
*[[Wake-up]]: +10%
 
*[[Wake-up]]: +10%
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*[[Joywire]]: -20%
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*[[Circadian half-cycler]]: -15%
 
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<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 02:10, 10 April 2021

Consciousness is a pawn capacity: The state or quality of awareness. A pawn loses consciousness when this falls below 30% and dies when this reaches 0%. Consciousness, also called Data Processing on mechanoids, itself doesn't have any effect on a pawn's stats, however it does directly influence several other capacities that a pawn has.

It is lethal for humans, animals and mechanoids for Consciousness to be reduced to zero.

NameTypeWeightMaxDescription
EatingCapacity1-A character's ability to eat.
ManipulationCapacity1-How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness.
MovingCapacity11How well a character can move around. Directly affected by consciousness.
TalkingCapacity1-A character's capacity of speech. Directly affected by consciousness.
Reading SpeedStat1A multiplier on how fast this person can read.

Factors

Factors

The following factors affect Consciousness.

  • Blood Pumping: 20% importance, no allowed defect. 100% Max
  • Breathing: 20% importance, no allowed defect. 100% Max
  • Blood filtration: 10% importance, no allowed defect. 100% Max
  • Brain part efficiency. 100% importance, no allowed defect. No Max

Offsets