Difference between revisions of "Moving"
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*[[Yayo]]: +15% | *[[Yayo]]: +15% | ||
*[[Luciferium]]: +5% | *[[Luciferium]]: +5% | ||
− | *Fast mover | + | *[[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}} : +15% |
{{nav|stats|wide}} | {{nav|stats|wide}} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 12:55, 4 April 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Hunting Stealth | Stat | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Melee Dodge Chance | Stat | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Move Speed | Stat | 1 | - | Speed of movement in cells per second. |
Factors
Factors
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. No Max
- Blood Pumping: 20% importance, no allowed defect. No Max
- Breathing: 20% importance, no allowed defect. No Max
- Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
- Bionic leg. 125% part efficiency for +12.5% Moving.
- Archotech leg. 150% part efficiency for +25% Moving.
Offsets
- Go-juice: +50%
- Yayo: +15%
- Luciferium: +5%
- Fast mover persona trait : +15%