Difference between revisions of "Melee Hit Chance"
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** [[Traits#Brawler|Brawler]]: +75% | ** [[Traits#Brawler|Brawler]]: +75% | ||
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{| {{STDT| c_12 text-center}} | {| {{STDT| c_12 text-center}} | ||
+ | ! colspan="6" style="text-align: center;" | '''Chance to hit''' | ||
+ | |- | ||
!Skill Level | !Skill Level | ||
!Standard | !Standard |
Revision as of 06:11, 28 July 2021
This article is suggested to be rewritten. Reason: Outdated and not enough information on how the chance is calculated. You can help the RimWorld Wiki by improving it. |
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Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.
Factors
- Melee:
- Sight: 12x importance, no allowed defect. 150% limit
- Manipulation: 12x importance, no allowed defect. 150% limit
- Traits
- Brawler: +75%
Chance to hit | |||||
---|---|---|---|---|---|
Skill Level | Standard | Brawler | Skill Level | Standard | Brawler |
0 | 50% | 62% | - | - | - |
1 | 53% | 65% | 11 | 81% | 85% |
2 | 56% | 68% | 12 | 82% | 86% |
3 | 59% | 71% | 13 | 83% | 87% |
4 | 62% | 74% | 14 | 84% | 88% |
5 | 65% | 77% | 15 | 85% | 89% |
6 | 68% | 80% | 16 | 86% | 90% |
7 | 71% | 81% | 17 | 87% | 90.3% |
8 | 74% | 82% | 18 | 88% | 90.6% |
9 | 77% | 83% | 19 | 89% | 90.9% |
10 | 80% | 84% | 20 | 90% | 91.2% |