Difference between revisions of "Breathing"
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* [[Lung]] part efficiency. 50% importance per lung, no allowed defect. No Max | * [[Lung]] part efficiency. 50% importance per lung, no allowed defect. No Max | ||
* Neck part efficiency. 100% importance, no allowed defect. No Max | * Neck part efficiency. 100% importance, no allowed defect. No Max | ||
− | * Ribcage part efficiency. | + | * Ribcage part efficiency. 100% importance, no allowed defect. No Max |
{{nav|stats|wide}} | {{nav|stats|wide}} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 12:45, 4 October 2021
Breathing is a pawn capacity: The ability of a character to breathe. Affects consciousness and movement.
Breathing is impaired by damaged lungs and neck. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
Breathing bears a small weight in the consciousness and movement capacities, hence why asthmatics will be slightly slower than healthy colonists.
It is lethal for humans and animals for Breathing to be reduced to zero.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Consciousness | Capacity | 0.2 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Moving | Capacity | 0.2 | - | How well a character can move around. Directly affected by consciousness. |
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Factors
The following factors affect Breathing.
- Lung part efficiency. 50% importance per lung, no allowed defect. No Max
- Neck part efficiency. 100% importance, no allowed defect. No Max
- Ribcage part efficiency. 100% importance, no allowed defect. No Max