Difference between revisions of "Consciousness"
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Revision as of 13:12, 17 November 2021
Consciousness is a pawn capacity: The state or quality of awareness. A pawn loses consciousness when this falls below 30% and dies when this reaches 0%. Consciousness, also called Data Processing on mechanoids, itself doesn't have any effect on a pawn's stats, however it does directly influence several other capacities that a pawn has.
It is lethal for humans, animals and mechanoids for Consciousness to be reduced to zero.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating | Capacity | 1 | - | A character's ability to eat. |
Manipulation | Capacity | 1 | - | How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness. |
Moving | Capacity | 1 | 1 | How well a character can move around. Directly affected by consciousness. |
Talking | Capacity | 1 | - | A character's capacity of speech. Directly affected by consciousness. |
Reading Speed | Stat | 1 | A multiplier on how fast this person can read. |
Factors
Factors
The following factors affect Consciousness.
- Blood Pumping: 20% importance, no allowed defect. 100% Max
- Breathing: 20% importance, no allowed defect. 100% Max
- Blood filtration: 10% importance, no allowed defect. 100% Max
- Pain: ??
- Brain part efficiency: 100% importance, no allowed defect. No Max
Drugs
- Go-juice:
- High: +20%
- Withdrawal: −20%
- Luciferium:
- High: +10%
- Withdrawal: 80% max
- Psychite withdrawal - Flake/Yayo/Psychite tea
- Withdrawal: −20%
- Wake-up:
- High: +10%
- Withdrawal: −50%
- Smokeleaf joint
- High: −30%
- Withdrawal: −20%
- Beer:
- Tipsy: −10%
- Drunk: −30%
- Hammered: −50%
- Blackout: 10% max
Implants
- Joywire: −20%
- Circadian half-cycler: −15%