Difference between revisions of "Moving"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Offsets: Fibrous mechanites)
(→‎Offsets: Muscle parasites)
Line 37: Line 37:
 
* [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: +15%
 
* [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: +15%
 
* [[Fibrous mechanites]]: +50%
 
* [[Fibrous mechanites]]: +50%
 +
* [[Muscle parasites]]: −30%
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 13:02, 23 November 2021

Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.

NameTypeWeightMaxDescription
Hunting StealthStat1-This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.
Melee Dodge ChanceStat18-Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.
Move SpeedStat1-Speed of movement in cells per second.

Factors

Factors

The following factors affect Moving.

  • Consciousness: 100% importance, no allowed defect. No Max
  • Blood Pumping: 20% importance, no allowed defect. No Max
  • Breathing: 20% importance, no allowed defect. No Max
  • Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
  • Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
  • Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)

Offsets