Difference between revisions of "Moving"
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(→Offsets: Muscle parasites) |
(→Factors: Minimum of 15%) |
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− | ==Factors== | + | == Factors == |
− | ===Factors=== | + | Pawns need a Moving capacity of at least 15% in order to move. |
+ | |||
+ | === Factors === | ||
The following factors affect {{PAGENAME}}. | The following factors affect {{PAGENAME}}. | ||
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max | ||
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* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max | ||
* Leg part efficiency. 50% importance for each leg, no allowed defect. No Max | * Leg part efficiency. 50% importance for each leg, no allowed defect. No Max | ||
− | **[[Bionic leg]]. 125% part efficiency for +12.5% Moving. | + | ** [[Bionic leg]]. 125% part efficiency for +12.5% Moving. |
− | **[[Archotech leg]]. 150% part efficiency for +25% Moving. | + | ** [[Archotech leg]]. 150% part efficiency for +25% Moving. |
* Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively) | * Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively) | ||
* Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively) | * Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively) | ||
− | ===Offsets=== | + | === Offsets === |
* [[Go-juice]]: +50% | * [[Go-juice]]: +50% | ||
* [[Yayo]]: +15% | * [[Yayo]]: +15% |
Revision as of 13:08, 23 November 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Hunting Stealth | Stat | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Melee Dodge Chance | Stat | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Move Speed | Stat | 1 | - | Speed of movement in cells per second. |
Factors
Pawns need a Moving capacity of at least 15% in order to move.
Factors
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. No Max
- Blood Pumping: 20% importance, no allowed defect. No Max
- Breathing: 20% importance, no allowed defect. No Max
- Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
- Bionic leg. 125% part efficiency for +12.5% Moving.
- Archotech leg. 150% part efficiency for +25% Moving.
- Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
- Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
Offsets
- Go-juice: +50%
- Yayo: +15%
- Luciferium: +5%
- Fast mover persona trait : +15%
- Fibrous mechanites: +50%
- Muscle parasites: −30%