Difference between revisions of "Moving"

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(→‎Factors: Minimum of 15%)
(→‎Factors: Lots of drugs and sicknesses)
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* Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
 
* Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
 
* Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
 
* Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
 +
 +
* [[Cryptosleep sickness]]: x90%
 +
* [[Food poisoning]]
 +
** ''recovering'' and ''initial'': x80%
 +
** ''major'': x50%
 +
* [[Resurrection sickness]]: x10%
  
 
=== Offsets ===
 
=== Offsets ===
* [[Go-juice]]: +50%
+
* [[Beer]]
* [[Yayo]]: +15%
+
** ''tipsy'': −5%
* [[Luciferium]]: +5%
+
** ''drunk'' and ''hammered'': −10%
 +
** Withdrawal: −30%
 +
* [[Go-juice]]
 +
** High: +50%
 +
** Withdrawal: −50%
 +
* [[Luciferium]] high: +5%
 +
* [[Yayo]]
 +
** High: +15%
 +
** Withdrawal: −20%
 +
*  [[Smokeleaf]]
 +
** High: −10%
 +
** Withdrawal: −15%
 +
* [[Wake-up]]
 +
** High: +10%
 +
** Withdrawal: −20%
 +
* [[Anesthetic]]
 +
** ''wearing off'': −5%
 +
** ''woozy'': −20%
 +
* [[Pregnancy]]
 +
** ''middle-stage'': −15%
 +
** ''late-stage'': −30%
 +
* [[Heatstroke]]
 +
** ''minor'': −10%
 +
** ''serious'': −30%
 +
* [[Hypothermia]]
 +
** ''minor'': −10%
 +
** ''serious'': −30%
 +
* [[Hypothermic slowdown]]
 +
** ''minor'': −8%
 +
** ''moderate'': −20%
 +
** ''serious'': −40%
 +
* [[Bad back]]: −30%
 +
* [[Frail]]: −30%
 +
* [[Muscle parasites]]: −30%
 +
* [[Fibrous mechanites]]: +50%
 +
* [[Cirrhosis]]: −10%
 +
* [[Power claw]]: −8%
 
* [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: +15%
 
* [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: +15%
* [[Fibrous mechanites]]: +50%
 
* [[Muscle parasites]]: −30%
 
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 13:36, 23 November 2021

Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.

NameTypeWeightMaxDescription
Hunting StealthStat1-This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.
Melee Dodge ChanceStat18-Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.
Move SpeedStat1-Speed of movement in cells per second.

Factors

Pawns need a Moving capacity of at least 15% in order to move.

Factors

The following factors affect Moving.

  • Consciousness: 100% importance, no allowed defect. No Max
  • Blood Pumping: 20% importance, no allowed defect. No Max
  • Breathing: 20% importance, no allowed defect. No Max
  • Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
  • Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
  • Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)

Offsets