Difference between revisions of "Moving"
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(→Factors: Lots of drugs and sicknesses) |
(→Offsets: format) |
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=== Offsets === | === Offsets === | ||
* [[Beer]] | * [[Beer]] | ||
− | ** | + | ** Tipsy: {{--|5%}} |
− | ** | + | ** Drunk and Hammered: {{--|10%}} |
− | ** Withdrawal: | + | ** Withdrawal: {{--|30%}} |
* [[Go-juice]] | * [[Go-juice]] | ||
− | ** High: +50% | + | ** High: {{+|50%}} |
− | ** Withdrawal: | + | ** Withdrawal: {{--|50%}} |
− | * [[Luciferium]] high: +5% | + | * [[Luciferium]] high: {{+|5%}} |
* [[Yayo]] | * [[Yayo]] | ||
− | ** High: +15% | + | ** High: {{+|15%}} |
− | ** Withdrawal: | + | ** Withdrawal: {{--|20%}} |
* [[Smokeleaf]] | * [[Smokeleaf]] | ||
− | ** High: | + | ** High: {{--|10%}} |
− | ** Withdrawal: | + | ** Withdrawal: {{--|15%}} |
* [[Wake-up]] | * [[Wake-up]] | ||
− | ** High: +10% | + | ** High: {{+|10%}} |
− | ** Withdrawal: | + | ** Withdrawal: {{--|20%}} |
* [[Anesthetic]] | * [[Anesthetic]] | ||
− | ** | + | ** Wearing off: {{--|5%}} |
− | ** | + | ** Woozy: {{--|20%}} |
* [[Pregnancy]] | * [[Pregnancy]] | ||
− | ** | + | ** Middle-stage: {{--|15%}} |
− | ** | + | ** Late-stage: {{--|30%}} |
* [[Heatstroke]] | * [[Heatstroke]] | ||
− | ** | + | ** Minor: {{--|10%}} |
− | ** | + | ** Serious: {{--|30%}} |
* [[Hypothermia]] | * [[Hypothermia]] | ||
− | ** | + | ** Minor: {{--|10%}} |
− | ** | + | ** Serious: {{--|30%}} |
* [[Hypothermic slowdown]] | * [[Hypothermic slowdown]] | ||
− | ** | + | ** Minor: {{--|8%}} |
− | ** | + | ** Moderate: {{--|20%}} |
− | ** | + | ** Serious: {{--|40%}} |
− | * [[Bad back]]: | + | * [[Bad back]]: {{--|30%}} |
− | * [[Frail]]: | + | * [[Frail]]: {{--|30%}} |
− | * [[Muscle parasites]]: | + | * [[Muscle parasites]]: {{--|30%}} |
− | * [[Fibrous mechanites]]: +50% | + | * [[Fibrous mechanites]]: {{+|50%}} |
− | * [[Cirrhosis]]: | + | * [[Cirrhosis]]: {{--|10%}} |
− | * [[Power claw]]: | + | * [[Power claw]]: {{--|8%}} |
− | * [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: +15% | + | * [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}} |
{{nav|stats|wide}} | {{nav|stats|wide}} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 14:40, 23 November 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Hunting Stealth | Stat | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Melee Dodge Chance | Stat | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Move Speed | Stat | 1 | - | Speed of movement in cells per second. |
Factors
Pawns need a Moving capacity of at least 15% in order to move.
Factors
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. No Max
- Blood Pumping: 20% importance, no allowed defect. No Max
- Breathing: 20% importance, no allowed defect. No Max
- Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
- Bionic leg. 125% part efficiency for +12.5% Moving.
- Archotech leg. 150% part efficiency for +25% Moving.
- Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
- Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
- Cryptosleep sickness: x90%
- Food poisoning
- recovering and initial: x80%
- major: x50%
- Resurrection sickness: x10%
Offsets
- Beer
- Tipsy: −5%
- Drunk and Hammered: −10%
- Withdrawal: −30%
- Go-juice
- High: +50%
- Withdrawal: −50%
- Luciferium high: +5%
- Yayo
- High: +15%
- Withdrawal: −20%
- Smokeleaf
- High: −10%
- Withdrawal: −15%
- Wake-up
- High: +10%
- Withdrawal: −20%
- Anesthetic
- Wearing off: −5%
- Woozy: −20%
- Pregnancy
- Middle-stage: −15%
- Late-stage: −30%
- Heatstroke
- Minor: −10%
- Serious: −30%
- Hypothermia
- Minor: −10%
- Serious: −30%
- Hypothermic slowdown
- Minor: −8%
- Moderate: −20%
- Serious: −40%
- Bad back: −30%
- Frail: −30%
- Muscle parasites: −30%
- Fibrous mechanites: +50%
- Cirrhosis: −10%
- Power claw: −8%
- Fast mover persona trait : +15%