Difference between revisions of "Mortar Miss Radius Multiplier"
Jump to navigation
Jump to search
Line 4: | Line 4: | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = A multiplier on the miss radius of a [[mortar]] used by this person. Smaller numbers means more accurate mortar shells. | | description = A multiplier on the miss radius of a [[mortar]] used by this person. Smaller numbers means more accurate mortar shells. | ||
− | }} | + | }} This mulitplier is applied to |
==Factors== | ==Factors== | ||
* [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::-0.025|-2.5%]] per skill level. | * [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::-0.025|-2.5%]] per skill level. | ||
* [[Sight]]: -1*(Sight Percentage-100%). [[Sight Limit::1|100%]] max | * [[Sight]]: -1*(Sight Percentage-100%). [[Sight Limit::1|100%]] max | ||
* [[Manipulation]]: -0.5*(Manipulation Percentage-100%). [[Manipulation Limit::-|No]] Max. | * [[Manipulation]]: -0.5*(Manipulation Percentage-100%). [[Manipulation Limit::-|No]] Max. | ||
− | + | {{#vardefine: mortarRadius | {{Q|Mortar|Miss Radius}}}} | |
− | |||
{| class = "wikitable" width="180" style="text-align: center;" | {| class = "wikitable" width="180" style="text-align: center;" | ||
! rowspan=2 | Animals Skill Level | ! rowspan=2 | Animals Skill Level | ||
Line 20: | Line 19: | ||
|- | |- | ||
| 0 | | 0 | ||
− | | 120 | + | | {{#vardefine: temp | 120}}<!--Min value-->{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 1 | | 1 | ||
− | | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 2 | | 2 | ||
− | | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 3 | | 3 | ||
− | | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 4 | | 4 | ||
− | | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 5 | | 5 | ||
− | | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 6 | | 6 | ||
− | | {{#expr: 120 + (6*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (6*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 7 | | 7 | ||
− | | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 8 | | 8 | ||
− | | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 9 | | 9 | ||
− | | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 10 | | 10 | ||
− | | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 11 | | 11 | ||
− | | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 12 | | 12 | ||
− | | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 13 | | 13 | ||
− | | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 14 | | 14 | ||
− | | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 15 | | 15 | ||
− | | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 16 | | 16 | ||
− | | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 17 | | 17 | ||
− | | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 18 | | 18 | ||
− | | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 19 | | 19 | ||
− | | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|- | |- | ||
| 20 | | 20 | ||
− | | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
− | | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% | + | | {{#vardefine: temp | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}}) |
|} | |} | ||
Revision as of 07:27, 2 December 2021
Mortar Miss Radius Multiplier is a stat: A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. Its minimum allowed value is 0%. Its default value is 100%. This mulitplier is applied to
Factors
- Shooting: 20% plus -2.5% per skill level.
- Sight: -1*(Sight Percentage-100%). 100% max
- Manipulation: -0.5*(Manipulation Percentage-100%). No Max.
Animals Skill Level | Mortar Miss Radius Multiplier | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 120% (10.8) | 108% (9.7) | 95% (8.6) |
1 | 117% (10.5) | 105% (9.5) | 93% (8.4) |
2 | 115% (10.4) | 103% (9.3) | 90% (8.1) |
3 | 112% (10.1) | 100% (9) | 88% (7.9) |
4 | 110% (9.9) | 98% (8.8) | 85% (7.7) |
5 | 107% (9.6) | 95% (8.6) | 83% (7.5) |
6 | 105% (9.5) | 95% (8.6) | 83% (7.5) |
7 | 102% (9.2) | 90% (8.1) | 78% (7) |
8 | 100% (9) | 88% (7.9) | 75% (6.8) |
9 | 97% (8.7) | 85% (7.7) | 73% (6.6) |
10 | 95% (8.6) | 83% (7.5) | 70% (6.3) |
11 | 92% (8.3) | 80% (7.2) | 68% (6.1) |
12 | 90% (8.1) | 78% (7) | 65% (5.9) |
13 | 87% (7.8) | 75% (6.8) | 63% (5.7) |
14 | 85% (7.7) | 73% (6.6) | 60% (5.4) |
15 | 82% (7.4) | 70% (6.3) | 58% (5.2) |
16 | 80% (7.2) | 68% (6.1) | 55% (5) |
17 | 77% (6.9) | 65% (5.9) | 53% (4.8) |
18 | 75% (6.8) | 63% (5.7) | 50% (4.5) |
19 | 72% (6.5) | 60% (5.4) | 48% (4.3) |
20 | 70% (6.3) | 58% (5.2) | 45% (4.1) |
Version history
- 1.3.3200 - Added. Previously there was no skill effect on mortar accuracy.