Difference between revisions of "Conversion Power"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | {{See also|Ideoligion#Conversion{{!}}Conversion|Global Certainty Loss Factor}}{{Verified|1. | + | {{See also|Ideoligion#Conversion{{!}}Conversion|Global Certainty Loss Factor}}{{Verified|1.3.3200}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| min value = 0.4 | | min value = 0.4 |
Revision as of 13:25, 1 January 2022
See also: Conversion and Global Certainty Loss Factor
Conversion Power is a stat: How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses. Its minimum allowed value is 40%. Its maximum allowed value is 100%. Its default value is 100%.
Factors
- Social: 30% plus 8.75% per skill level.
- Talking: 90% weight, allowed defect of 0.05 and a max at 100%, meaning improvement over 95% does not affect conversion power.
- Hearing: 90% weight, allowed defect of 0.20 and a max at 100%, meaning improvement over 80% does not affect conversion power.