Difference between revisions of "Conversion Power"

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| default base value = 1
 
| default base value = 1
 
| min value = 0.4
 
| min value = 0.4
| max value = 1.0
 
 
| to string style = PercentTwo
 
| to string style = PercentTwo
 
| description = How effective this person is at converting others to their own [[ideoligion]]. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.
 
| description = How effective this person is at converting others to their own [[ideoligion]]. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.
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==Factors==
 
==Factors==
 +
Conversion power has a minimum value of {{%|{{P|Stat Minimum}} }}, even if other factors would reduce it below this value.
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.3|30%]] plus [[Skill Bonus Factor::0.0875|8.75%]] per skill level.
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.3|30%]] plus [[Skill Bonus Factor::0.0875|8.75%]] per skill level.
 
*[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect conversion power.
 
*[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect conversion power.
 
*[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect conversion power.
 
*[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect conversion power.
  
{| class = "wikitable" width="180" style="text-align: center;"
+
{{Stat Factors Table}}
! Social Skill Level
 
! Conversion Power
 
|-
 
| 0
 
| {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 1
 
| {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 2
 
| {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 3
 
| {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 4
 
| {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 5
 
| {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 6
 
| {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 7
 
| {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 8
 
| {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 9
 
| {{#expr: ({{P|Skill Base Factor}} + 9*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 10
 
| {{#expr: ({{P|Skill Base Factor}} + 10*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 11
 
| {{#expr: ({{P|Skill Base Factor}} + 11*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 12
 
| {{#expr: ({{P|Skill Base Factor}} + 12*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 13
 
| {{#expr: ({{P|Skill Base Factor}} + 13*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 14
 
| {{#expr: ({{P|Skill Base Factor}} + 14*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 15
 
| {{#expr: ({{P|Skill Base Factor}} + 15*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 16
 
| {{#expr: ({{P|Skill Base Factor}} + 16*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 17
 
| {{#expr: ({{P|Skill Base Factor}} + 17*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 18
 
| {{#expr: ({{P|Skill Base Factor}} + 18*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 19
 
| {{#expr: ({{P|Skill Base Factor}} + 19*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 20
 
| {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|}
 
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 05:37, 25 April 2022

Conversion Power is a stat: How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses. Its minimum allowed value is 40%. Its default value is 100%.

Factors

Conversion power has a minimum value of 40%, even if other factors would reduce it below this value.

  • Social: 30% plus 8.75% per skill level.
  • Talking: 90% weight, allowed defect of 0.05 and a max at 100%, meaning improvement over 95% does not affect conversion power.
  • Hearing: 90% weight, allowed defect of 0.20 and a max at 100%, meaning improvement over 80% does not affect conversion power.
Social Skill Level Conversion Power
0 40%
1 40%
2 47.5%
3 56.25%
4 65%
5 73.75%
6 82.5%
7 91.25%
8 100%
9 108.75%
10 117.5%
11 126.25%
12 135%
13 143.75%
14 152.5%
15 161.25%
16 170%
17 178.75%
18 187.5%
19 196.25%
20 205%